It's hard to criticize something that seems like it was tailor - made for a wannabe competitive player like me, but I just can't ignore how little Street Fighter 5 does for
the average fighting game player.
Not exact matches
But to me, he's an above
average player who can score, assist, and
fight tooth and nail to help to win you
games.
Ozil hurt us with his bad period and bad
games, Bellerin hurt us by not playing to his level, Mustafi hurt us by going from a hero to an
average player, Wenger hurt us by taking to long to fix a team in free fall, Ramsey hurt us, Santi being injured hurt us, but Sanchez didn't hurt us and
fought as he always did.
His a good
player to have and
fights but he sometimes lucks that extra spark (to win a
game when others are being
average (more like the impact Ramsey hard when he came on or Suarez at Lpool)-RRB-.
Despite being seemingly flawless, Dishonoured 2's story - although engaging and gripping at times - becomes slightly stale and disjointed in places (sometimes the writing and dialogue feel passable, when it should really be investing the
player in the world they are
fighting / sneaking through) but it is a real improvement from Dishonoured's
average storyline, and does not at all hold back this stellar
game in any capacity.
Though not TrueSync related, I've always wanted to try and make a
fighting game that was a bit more accessible to the
average player.
And while
fighting game developers in general may have put more of a focus on mass market accessibility in recent years, there's still a perception among consumers, Boon speculated, that
fighting games are too hardcore for the
average player.
But for the
average player, the risk - reward of the parry (if you failed to parry, you'd take a Hurricane Kick to the face) felt daunting, especially at a time when
fighting game dilettantes could flee to flashier
games like Marvel vs. Capcom or Tekken.