Sentences with phrase «average game on the market»

* Resistance 2 will be an average game on the market but a good game for a PS3 game compared to multi platform games and 360 exclusives.

Not exact matches

Early numbers from Nielsen show that Game 7 on ABC earned an overnight average rating of 18.9, which means the game averaged about an 18.9 % share of Nielsen's metered markets throughout the roughly three - hour broadcGame 7 on ABC earned an overnight average rating of 18.9, which means the game averaged about an 18.9 % share of Nielsen's metered markets throughout the roughly three - hour broadcgame averaged about an 18.9 % share of Nielsen's metered markets throughout the roughly three - hour broadcast.
He is averaging 14 points and 1.8 steals per game, and will become a coveted free agent on the market next summer.
1) Overpaid players on high salaries 2) Leave selling players at the very end of transfer window 3) Club not knowing what their priorities are during a transfer window by planning beforehand 4) Being too greedy for wanting higher valuation price on average players or selling players bellow their market rate 5) Letting players hold the club to ransom by giving them game time just to make them happy 6) Using the lack of players leaving as an excuse for not signing more players
Liverpool are averaging two goals per game at home and in the Paddy Power correct score market a Liverpool 2 - 0 is the shortest - priced option at 6/1 with a 3 - 0 at 7/1 * (Betting Odds taken at 8.49 p.m. on February 20th, 2018).
Some bookmakers point to this market as their second most popular of their football bets, but it's also one of the more difficult to predict — research has shown that there are on average between 2.4 and 2.6 goals per game, depending on the competition studied.
United's overall form then is W7 L1 in their eight matches at Old Trafford so far and they have averaged 2.6 goals per game on home soil and there is going to be a good option on them in the Betfair correct score market and the Red Devils are 6/1 to get a 2 - 0 victory on the board while they are at 15/2 to win 1 - 0.
It doesn't excel, but it's the best portable football game you'll find on the market, even with its only average graphics and sound, and generations old gameplay.
Nintendo might be churning out new games quite slowly on their Virtual Console market (about 1 - 2 games per month on average), but we are glad that some co-op classics are making it onto the Wii U and 3DS scene; Double Dragon being one of them.
So on 2 systems with an older average ownership the game managed to sell to roughly 1.2 % (that doesn't include overlap in PS3 X360 ownership) but for some reason on a system that Nintendo actively markets to children people are hoping for 80 % or 40 % even.
the same reason why console gamers pay more for software on average, it's a controlled market.
It doesn't excel, but it's the best portable football game you'll find on the market, even with its only average graphics and sound, and generations old gameplay.
«In certain countries, the average spend per paying console gamer is several factors higher than others, so we decided to focus our marketing efforts on these markets to improve ROI.»
Yeah, so hurt, that the game averaged 1m sales the first three days on the market.
Character models looked average at best and the lighting effects are simply not on par with other «Triple A» open world games already on the market.
Sometimes I think if number scores were removed from game reviews tomorrow, there would be riots — not from publishers seeking high meta averages but from the casual gamer that has gotten used to game reviews, marketing, and hype campaigns instructing them on what to think about game media.
And while fighting game developers in general may have put more of a focus on mass market accessibility in recent years, there's still a perception among consumers, Boon speculated, that fighting games are too hardcore for the average player.
With the average gamer nowadays in his / her late 20s, politicians should no longer make the assumption that every game on the market is targeted at today's youth.
May I suggest that: a) «the MLS game» (list low, hold offers 5 - 15 days & scramble to get your own offer in the meantime); b) the prevalence of simultaneous presentation of 5 - 50 competing bids (full info on all bids only known by Seller Agent); c) the new - prominence of Teams / mega-Teams / office - within - an - office sub-Brokerages; d) the often «coached - from - afar» suggestions about how Registrants can maximize GCI, minimize expenses and offset competition - induced, listing - fee discounts; e) Average Prices resulting in everyday Co-op Brokerage fees of $ 15K, 20K and more and f) the high percentage of Registrants who have not experienced any market conditions other than «Prices perpetually Up, Seller always Wins, Buyer puts - up or Shuts - up»; g) Electronic signification — you can no longer look in the whites of your competitor's eyes, because half of them aren't even physically present.
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