-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had
to figure out what needed
to be placed on the map — Groups were created out of the over 300 devs
to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place —
Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back
to sell you goods — Have
to be careful during a thunderstorm, since your metal
items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies —
Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and
avoid it until you're stronger — Over 100 Shrines — You can find an
item that identifies Shrines — Discover a Shrine for it
to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown
items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly —
Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses
to raise their stats — Can call horses over
to you, but horses need
to be within a certain proximity
to be called — Horses can be killed by enemies — Aonuma «wanted players
to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps
to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game
to make for a more cohesive storyline — Most difficult Zelda game
to make — Aonuma is still finding new things in the world
NEW: - Added new flat Rotten Tomatoes icons - Added
link to view all hub list
items - Updated translations FIXED: -
Avoid showing icon or text placeholders in poster lists until
item metadata has loaded - Show track artist, if available, instead of album artist for play queue tracks - Fixed Plex Companion connectivity issues in certain situations - Fixed soft subtitles positioning when OSD is visible - Fixed posters for other episodes not showing on Live TV episode details - Fixed an issue that would cause the Home page
to be displayed for media types without libraries - Fixed issues around playing music with Plex Companion - Fixed an issue that could cause the delete version action
to delete all versions - Fixed an issue that made some News clips dates inaccurate until the poster was focused - Fixed casting camera roll from iOS - Clarified error code in modal when playback fails