Not exact matches
The
difficulty level is set, by default, so that you don't have to bang you head against a vertical
difficulty curve straight
away but
at the same time the lack of
difficulty in the early stages takes
away a little of the reward as you can just plough through it.
The
difficulty levels are overwhelming —
at least for me — but it doesn't take
away from the fact Ruiner is just a great game.
The fact that they didn't
at least add a friendlier
difficulty level does take
away from the overall experience though.
The antidote to modern - day nerfing and handholding such as auto - regenerating health, easy
difficulty levels, unlimited ammo and constant checkpoints, these games scrape
away all the condescension and pit you alone against unforgiving elements with limited resources
at your disposal.
The hunt feels like it's just
at the right
level of
difficulty for newcomers and veterans alike — not too hard to turn
away new players, but not too easy that you can just breeze your way through the fight.