Sentences with phrase «away everything in its path»

The Galveston hurricane of September 8, 1900, is still regarded as the deadliest natural disaster in U.S. history, this devastating storm swept away everything in its path, left an estimated 10,000 - 12,000 dead and thousands more homeless.

Not exact matches

Cascading lava slammed into the ocean, destroying all aquatic life in its path, and creating tsunamis nearly fifteen feet high which swept away everything within their reach.
Casual, relaxed and airy, nestled in the jungle with sweeping ocean views on three wooded acres.Monkeys, sloths, dart frogs, birds, iguanas and all type of local wildlife trek through on a daily basis.It is a little off the beaten path on a short dirt road off the main road to Manuel Antonio but 5 minutes away from everything, the beach, the city of Quepos, banking, restaurants etc
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
- dungeon maps are a 3D model - specific locations you need to pursue are marked - can't see a floor - by - floor layout - no compass - dungeons are smaller and less labyrinthine - dungeons have a friendly voice guiding you that offers general hints and warns you of the boss - this voice is not heard outside of the dungeon, and Nintendo has not mentioned who the voice belongs to - dungeons do not hide items that are required to complete the dungeon - bosses won't be based around a singular dungeon - focused item - when you find a dungeon, you need to make sure you have everything you need, and lots of it - one dungeon has pockets of a poisonous, sentient liquid that hurts to touch - this substance is called malice, and little eyeballs will sprout from these patches - attacking the eyeball will clear away the malice and sometimes constituted a small puzzle - diamond - shaped switches that can be activated with an attack are present, and still react to your sword, bombs or arrows - in one dungeon, after activating a switch with his Sheikah Slate, Link was able to control the dungeon slightly - when looking at the map, he could tilt the dungeon in order to open new paths or to make blocks and switches slide around
There's some fun to be had, stomping around in a giant mech, blasting away at everything that crosses your path but, unfortunately, it is lost in a mire of horrible narrative, ugly models, excruciating dialogue and often laughable voice acting, while the on foot third person shooter aspects are almost inexcusable.
a b c d e f g h i j k l m n o p q r s t u v w x y z