In my opinion they're
awfully designed games, enemies are just thrown at you down 1 or 2 routes over 4 levels.
Not exact matches
Marred by bad
design decisions,
awfully short playtime and frustratingly easy puzzles, Yesterday is a
game that starts really strong, has a great story idea, but utterly fails to hook the player.
Thanks to the good reviews I decided to try the
game expecting to be a really nice
game, but sadly the reality was another, this
game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very
awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
Thanks to the good reviews I decided to try the
game expecting to be a really nice
game, but sadly the reality was another, this
game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very
awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
While Destiny's initial truck to max level is a generally fun time, it's end
game was
awfully designed, causing outrage among players.
«In an increasingly busy market of casual
games that all look
awfully similar, this is cunningly
designed and shows extra effort.
Before delving into anything, I am going to stress that this
game is in Steam Early Access (albeit,
awfully sophisticated in
design for an Early Access
game thus far) and has a limited amount of content available, therefore we can't really make a definite yay or nay on it.