Admittedly the game generally suffers from stiff controls and
awkward camera angles at times.
Not exact matches
The positioning of this
camera — on the upper - left corner when held in landscape orientation — meant it was hard to center ourselves in the frame without holding the A500
at an
awkward angle.
After finishing off an enemy you're left looking
at the floor or
at an
awkward angle and you're forced to run away to fix the
camera before you can come back into the fight.
My only real complaint with the game's presentation has to do with the pseudo-isometric
camera angle, which can make navigating the mazes very cumbersome
at times, especially when it comes to spotting small ramps and barriers which are easy to miss due to the
camera's
awkward positioning.
Pair that with
awkward camera angles that often get caught in tight spaces and corners, and fighting can get quite frustrating
at times when your collecting damage without knowing where it comes from.