I'm having doubts about the game for the 3DS for some reason the very
awkward camera control on 3DS without circlepad pro atleast was / is terrible.
After complaints about
the awkward camera controls in his previous PSP game, Metal Gear Solid: Portable Ops, series creator Hideo Kojima added an unorthodox control scheme for the PSP edition of Peace Walker.
Many went so far as to contort their fingers into a «claw» to manipulate
the awkward camera controls (thankfully a non-issue on the New 3DS and New 3DS XL, with their extra analog nubs).
Not exact matches
There's some stuff added to the touch screen for
camera controls, but it can get a little
awkward to pan around, more so when you're crowded into a wall by a big monster or when you're navigating underwater.
We don't want people to be hindered because the
camera control is
awkward.
Overall, the
camera was a bit
awkward to operate, as was the video
camera, though you do get more
controls than before.
Admittedly the game generally suffers from stiff
controls and
awkward camera angles at times.
It's good Hydrophobia is not a straight up shooter, because as a straight up shooter the somewhat imprecise targeting
controls and
awkward camera angles would really sour the entire experience.
The old worms charm and found is still there at the core of the experience, but an
awkward camera, unresponsive
controls, realistic new physics and irritating AI mar the that experience too much.
These moments offer a nice respite from the hectic fights where you can get your breath back, but constantly changing,
awkward camera angles prove to be a pain in the ass thanks to
controls that don't adjust with them, thus finding yourself suddenly walking backwards or straight into a piece of scenery is annoyingly common.
Camera controls are mapped to + and -, pause to the 2 button and special attack to the 1 button which just feels
awkward, especially when you're low on health and need to go to the pause menu to access whatever items are on hand in a pinch.
Controlling the
camera can be a bit fiddly if you don't have the benefit of a second analogue
control provided by the Circle Pad Pro or New 3DS, and though there's an option to lock the
camera to the beast you're currently fighting there can still be times where it feels
awkward.
Where Resident Evil's peculiar
camera angles and clumsy
controls turned many off the series in the early 2000s, those
awkward design decisions now feel delightfully offbeat.
Either way, the «globe»
camera and
awkward controls that are passable in single player are dealbreakers when playing with others, online or off.
People bemoan the top - down games for their
awkward controls and incongruously short - sighted enemies, but there's still some value in that format; to see the level spread out before you, a ticking, readable machine full of guard routes,
camera arcs and hiding spots, all part of a shifting pattern that, if carefully scrutinised for long enough, reveals the perfect path.
It actually is this
awkward to
control, and the
camera really is that bad.
While it does solve some of the
camera problems from the original game, it does feel a bit
awkward to
control in comparison to other games with a similar
control scheme.
Controlling the game on the 3DS is ultimately a little
awkward, specifically the
camera control, which is relegated to the D - Pad similar to the PSP games.
It's a deadly dance of frustration and throwing caution to the wind, as swinging your weapon while moving around like a tank doesn't always respond to the
awkward controls, and then you'll also struggle with seeing what's going on as the
camera likes to be in strange angles and get trapped in buildings, making it just as bad as your enemy.
The scaled - down structure helps keep it bite - sized, but the
awkward controls and
camera system can cause headaches at times.
I have no qualms with motion -
controlled gaming, but using it for the
camera control in a game like this can feel a little
awkward.
Controls are
awkward on the touch screen, using one side of the screen to
control movement and the other side to
control character actions and the
camera.
There is more evil residing within the game, but this unfortunately comes in the form of
awkward controls made worse by some of the
camera angles.
The fixed
camera angels and the
awkward controls make finding your bearings (finding the upstairs area can be a real pain in the ass) and getting around the house quite tricky (especially when a psychopath is chasing you), but it also makes for a very scary and authentic feeling retro survival horror experience.
Yes, you can use it as a physical shutter
control, but that proves a little
awkward given its location immediately above the
camera lens.