Sentences with phrase «awkward camera controls»

Many went so far as to contort their fingers into a «claw» to manipulate the awkward camera controls (thankfully a non-issue on the New 3DS and New 3DS XL, with their extra analog nubs).
After complaints about the awkward camera controls in his previous PSP game, Metal Gear Solid: Portable Ops, series creator Hideo Kojima added an unorthodox control scheme for the PSP edition of Peace Walker.
I'm having doubts about the game for the 3DS for some reason the very awkward camera control on 3DS without circlepad pro atleast was / is terrible.

Not exact matches

There's some stuff added to the touch screen for camera controls, but it can get a little awkward to pan around, more so when you're crowded into a wall by a big monster or when you're navigating underwater.
We don't want people to be hindered because the camera control is awkward.
Overall, the camera was a bit awkward to operate, as was the video camera, though you do get more controls than before.
Admittedly the game generally suffers from stiff controls and awkward camera angles at times.
It's good Hydrophobia is not a straight up shooter, because as a straight up shooter the somewhat imprecise targeting controls and awkward camera angles would really sour the entire experience.
The old worms charm and found is still there at the core of the experience, but an awkward camera, unresponsive controls, realistic new physics and irritating AI mar the that experience too much.
These moments offer a nice respite from the hectic fights where you can get your breath back, but constantly changing, awkward camera angles prove to be a pain in the ass thanks to controls that don't adjust with them, thus finding yourself suddenly walking backwards or straight into a piece of scenery is annoyingly common.
Camera controls are mapped to + and -, pause to the 2 button and special attack to the 1 button which just feels awkward, especially when you're low on health and need to go to the pause menu to access whatever items are on hand in a pinch.
Controlling the camera can be a bit fiddly if you don't have the benefit of a second analogue control provided by the Circle Pad Pro or New 3DS, and though there's an option to lock the camera to the beast you're currently fighting there can still be times where it feels awkward.
Where Resident Evil's peculiar camera angles and clumsy controls turned many off the series in the early 2000s, those awkward design decisions now feel delightfully offbeat.
Either way, the «globe» camera and awkward controls that are passable in single player are dealbreakers when playing with others, online or off.
People bemoan the top - down games for their awkward controls and incongruously short - sighted enemies, but there's still some value in that format; to see the level spread out before you, a ticking, readable machine full of guard routes, camera arcs and hiding spots, all part of a shifting pattern that, if carefully scrutinised for long enough, reveals the perfect path.
It actually is this awkward to control, and the camera really is that bad.
While it does solve some of the camera problems from the original game, it does feel a bit awkward to control in comparison to other games with a similar control scheme.
Controlling the game on the 3DS is ultimately a little awkward, specifically the camera control, which is relegated to the D - Pad similar to the PSP games.
It's a deadly dance of frustration and throwing caution to the wind, as swinging your weapon while moving around like a tank doesn't always respond to the awkward controls, and then you'll also struggle with seeing what's going on as the camera likes to be in strange angles and get trapped in buildings, making it just as bad as your enemy.
The scaled - down structure helps keep it bite - sized, but the awkward controls and camera system can cause headaches at times.
I have no qualms with motion - controlled gaming, but using it for the camera control in a game like this can feel a little awkward.
Controls are awkward on the touch screen, using one side of the screen to control movement and the other side to control character actions and the camera.
There is more evil residing within the game, but this unfortunately comes in the form of awkward controls made worse by some of the camera angles.
The fixed camera angels and the awkward controls make finding your bearings (finding the upstairs area can be a real pain in the ass) and getting around the house quite tricky (especially when a psychopath is chasing you), but it also makes for a very scary and authentic feeling retro survival horror experience.
Yes, you can use it as a physical shutter control, but that proves a little awkward given its location immediately above the camera lens.
a b c d e f g h i j k l m n o p q r s t u v w x y z