If you can avoid focusing on the cutscenes, the only obstacle should be
the awkward control scheme, but you should have that nailed down within the first hour.
Like the loot and crafting systems, the dev team send to have attempted to update Monster Hunter's cumbersome and
awkward control scheme to make something quick and accessible but what they ended up with is a half measure that neither represents the tense, careful duels of MH nor the super-fast and immediately satisfying nature of something like Diablo 3.
Combine a schedule of mundane tasks with an overly
awkward control scheme, and watch as the hilarity ensues.
I never played it on PSP because I couldn't get used to
the awkward control scheme.
While
the awkward control scheme is somewhat intriguing (two buttons control the arms, and they must be released and pressed individually to climb), it's kind of difficult and slows down the action.
The boss fights are fun, but the game is hampered with a very
awkward control scheme that never seems to get any better.
Despite
its awkward control scheme, annoying npc voices and short length, The Last Tinker: City of Color is still an easy recommendation, its strengths far outweighing its weaknesses.
The stellar action game was only held back by
some awkward control schemes, and an updated version utilizing dual - stick aiming could be something really special.
Being forced to use
these awkward control schemes and having to figure out what button did what was a beating.
Not exact matches
Regardless of which method you use to play the game, the default
control scheme is
awkward to use.
It's a prime lesson in how to design an
awkward control system, and that's without mentioning Amy's power selection wheel which also uses a rather baffling
control scheme as well.
This can make combat in the beginning hours of the game a little
awkward, and while there are alternate
control schemes, ultimately it behooves you to learn how to play as the developer intended, because play testing has no doubt revealed that this
control scheme works best given all the complex mechanics at work in the game.
It's still an
awkward feeling at first, and the simple
control scheme — light attack, heavy attack, block / parry, and dodge — seemed to not offer a huge amount of variety in encounters.
If anyone thinks that
control scheme looks
awkward, that's exactly what I think when I see an FPS played on a console.
After complaints about the
awkward camera
controls in his previous PSP game, Metal Gear Solid: Portable Ops, series creator Hideo Kojima added an unorthodox
control scheme for the PSP edition of Peace Walker.
While it does solve some of the camera problems from the original game, it does feel a bit
awkward to
control in comparison to other games with a similar
control scheme.
The large amount of bugs and
awkward control -
scheme were considered to be the most obvious shortcomings of the game, but players also took issue with numerous other smaller, yet flawed, design choices.
It's a somewhat
awkward setup, but at least the game instantly switches back and forth between the different
control schemes as soon as the player touches either controller.
Instead, the PS4
control scheme makes the game slow and
awkward to play while ruining what otherwise is a fantastic game.
If you aren't surrounded by a gaggle of your friends and you want to play a game — it's pretty depressing to play Just Dance solo — then I guess you're playing a game with a
awkward, unresponsive
control scheme.
Splatoon is the rare anomaly: a first - party Nintendo game that doesn't star Mario and isn't peppered with franchise fan service - and also thankfully isn't an
awkward tech demo for the GamePad (although the default, motion - centric
control scheme is pretty rough).
Rather than go into depth into exactly what's what, just note that there are some
awkward portions of the
control scheme.