There is more evil residing within the game, but this unfortunately comes in the form of
awkward controls made worse by some of the camera angles.
Unfortunately, Shadows of the Empire's horrendously
awkward controls make the on - foot missions incredibly arduous to play.
The fixed camera angels and
the awkward controls make finding your bearings (finding the upstairs area can be a real pain in the ass) and getting around the house quite tricky (especially when a psychopath is chasing you), but it also makes for a very scary and authentic feeling retro survival horror experience.
Not exact matches
Some reviewers also complained about the
awkward placement of the
control buttons, which can
make it easy to shut off if you aren't paying attention to how you're holding on to the straightener.
The answer is that they were confronted in the first place with vast cultural trends such as technological advance, professionalization, and secularism that they could not easily
control; and their problem was
made the worse by pressures of cultural pluralism and Christian ethical principles that
made it
awkward if not impossible for them to take any decisive stand against the secularizing trends.
Because teens are in that
awkward stage between child and adult, involving them in discussions about the rules of the house will
make them feel more in
control, or at least aware of what's going on.
But, there are lots of guys out there, who have increased their size incredibly fast and still haven't gotten used to their new body, so to speak, which means they still don't know how to properly
control their movements, which
makes it very
awkward during sex.
Realising setting the tone of the conversation was
making The Pupil ever more stilted and
awkward, I decided to take
control a bit, and asked him if he knew what I was doing.
the voice acting sucks while the voice actors from the show are there the lines they recorded sound like they are emotionless.Overall simpsons skateboarding doesn't live up to be a good tony hawk clone good simpsons game or a good game for that matter
awkward and unresponsive
controls near impossible challenges and the presentation which
makes it seem farther from a simpsons game than its supposed to be.
Once you get used to the slightly
awkward control's everything seem's to open up and
make sense.
The lackluster presentation,
awkward control and unbelievably shallow gameplay
make this the first official bottom feeder for the PS2.
The skill system is hardly new to the genre, and whilst it gives each character a different feel, the
awkward and clunky
controls make things too difficult to really appreciate any of their differences.
There are lots of minuscule buttons and switches and a scattered
control placement that
makes some operations
awkward where they really need to be intuitive.
The long, push - button
controls and the vertically moving fan switch, which was stuck in an
awkward - to - reach place on the lower left dash, will be familiar to owners of Chrysler -
made cars going way back.
It's not necessarily a deal breaker, and after out week - long loan we had gotten accustomed to it, but the buttons for
controlling the Bluetooth calling features and for selecting the different audio sources are either too thinly positioned or at an
awkward angle that simply
make placing a call more of chore than it needs to be.
Although, with a higher back and clumsy
controls they
make access to the rear seat more
awkward than should be the case.
The Bad The cabin
controls are poorly placed,
making them
awkward to use and potentially distracting.
However, the volume
controls are on the top of the tablet, which
makes them somewhat
awkward to access.
A tap of A lets you leap over an enemy in order to dodge the clearly telegraphed attacks, and doing so allows you keep a combo going, but for some baffling reason there's no way to swap between foes mid-combo without using the dodge mechanic,
making crowd -
control more
awkward than it really needed to be.
The new physics engine coupled with a stupidly
awkward control setup for the rope have
made swinging around the level both irritatingly hard and entirely dull.
Part of the problem is because Port Royale 3 offers up a lot of options and thus cramming them all onto a controller is a tricky task, especially since this is a PC game in disguise, but the brunt of the issue simply comes down the fact that it's a clumsy
control system that
makes doing the most basic of things feel
awkward.
This is not helped by the
awkward and clunky
control system, and the command radial which is used to issue orders takes a long time to navigate,
making on the fly flanking maneuvers
awkward to pull off.
In the sequel the
controls while more «smooth»
made the mechanics of the last game
awkward.
This can
make combat in the beginning hours of the game a little
awkward, and while there are alternate
control schemes, ultimately it behooves you to learn how to play as the developer intended, because play testing has no doubt revealed that this
control scheme works best given all the complex mechanics at work in the game.
Character
controls are a bit too floaty and
awkward to
make combat ever feel satisfying (you can't shoot downward, for example).
The slightly
awkward controls, lack of any viable sort of dodge mechanic and the never - ending swarms of enemies
make this game a bitch to master.
The skill system is hardly new to the genre, and whilst it gives each character a different feel, the
awkward and clunky
controls make things too difficult to really appreciate any of their differences.
That's a solid foundation, but SideScroller suffers from
awkward controls that
make it frustrating to play.
While many improvements have been
made in 2.0, the core experience remains the same — including its
awkward combat, boring, repetitive quests, and obtuse
controls.
A Realm Reborn is playable on PS3 but it doesn't run the best, with choppy frame rates and a confusing
control configuration that
makes navigating item and map menus feel
awkward and you can easily get lost in the menus.
It's not exactly immersive, as motion
controls would've
made a lot more sense here, and it's a bit
awkward at first because the player can't really judge how much power is in a shot.
Like the loot and crafting systems, the dev team send to have attempted to update Monster Hunter's cumbersome and
awkward control scheme to
make something quick and accessible but what they ended up with is a half measure that neither represents the tense, careful duels of MH nor the super-fast and immediately satisfying nature of something like Diablo 3.
Having the option of cross platform play is interesting and a challenge but it still doesn't quite
make sense why someone would put themselves at a huge disadvantage with
awkward controls, compared to a keyboard and mouse.
It's a deadly dance of frustration and throwing caution to the wind, as swinging your weapon while moving around like a tank doesn't always respond to the
awkward controls, and then you'll also struggle with seeing what's going on as the camera likes to be in strange angles and get trapped in buildings,
making it just as bad as your enemy.
Apparently, it's
made the move over as well as can be expected, and was able to secure an 8.8 / 10 with movement
controls that «inevitably blocks a significant chunk of the screen with your hand, and worse yet,
makes for
awkward running in general.»..
And I want to play it all the time, but load times, and frustrating missions, and clumsy A.I mixed with rag - doll physics and
awkward controls at times the game is really trying to
make me hate it.
It's true that the visual quality has suffered dramatically and the
control systems could be seen as far too
awkward by many, but the fact that DOOM VFR pushes so hard against the VR grain
makes it well worth any PlayStation VR owner's time and money.
The dark humour and gameplay itself are enjoyable but the
controls and the crowds of enemies might
make things a bit
awkward at times.
All these new abilities can
make controlling the game ever so slightly
awkward.
Unfortunately, the
controls are not very responsive, the character's jump is
awkward, and the obstacles have wonky hit boxes that
make it excessively difficult to tell how far you have to be to safely jump over them.
Instead, the PS4
control scheme
makes the game slow and
awkward to play while ruining what otherwise is a fantastic game.
Take the Roadie Run — the
awkward yet iconic sprint of the series returns, however, now you can vault over scenery with a simple tap of B. It's a small change but it gives you far more versatility when maneuvering during a firefight and
makes controlling JD far more fluid than the tank that was his father.
The
controls for the vehicle are extremely
awkward to grasp and the level design for these segments can be either too claustrophobic or be too large,
making it easy to get lost.
Similarly, even in the game's slower moments the
controls frequently
make navigating the environment unnecessarily
awkward.
While you can line up one hit skill shots on enemy weak points, their random movement patterns, your
awkward aiming speeds, and your even more
awkward movement
controls makes that more a feat of luck than skill.
If played by oneself, the player must take turns playing as the platforming character and as Murphy, which not only
makes for
awkward breaks in gameplay, but also leaves a less - than - reliable AI in
control of the platforming character when the player takes
control of Murphy.
It's not too bad per say, but compared to the pristine sheen of the core gameplay, the
controls just feel clumsy, with an
awkward turning cycle that
makes balancing on small platforms a chore.
Dual - stick
controls made a world of difference (even if the O.G. Xbox controller's size was hilariously ungainly), turning multiplayer matches from
awkward slap - sessions into intense frag-fests.
Nor do I
make much effort to gloss over the inevitable
awkward gestures needed to
control the devices in my near - blind masked condition.
The placement of the volume rocker
makes sense when considering its secondary use as a digital zoom
control, but it is very
awkward and uncomfortable to reach with your thumb when trying to adjust the volume in the portrait orientation.