Not exact matches
Want to use the game's excellent parry / dodge mechanics to land critical
hits on
enemies and try out whatever your newest sword / staff /
axe is?
She has two regular attacks using Y for a weak horizontal strike that can turn into a 2 -
hit combos or X for an stronger, overhead swing that has Thora raise the battle
axe handed down by her father up into the air until it gleams then finds it way downward with a chopping into
enemies with a sufficient thud.
The idea behind this is that the developers only care that you did
hit the dodge button, that you reacted to the
enemies attack, and aren't bothered whether your character physically evaded the very top of the incoming spear or
axe.
He can either
hit nearby
enemies with the
axe or otherwise throw it at them if they are further away and cause even more damage.
And the gruesome revenant witch
enemy required me to focus on stunning first, as they moved far too quickly for most of my
axe hits to connect.
For instance, with her ability to parry and gain a few moments of invincibility, create shockwaves with her
axe and enhance her attack speed as she continuously attacks, the Amazon can easily tear through hordes of
enemies in seconds; meanwhile, the Sorceress, with her ability to teleport, unleash a blizzard that can repeatedly
hit everything on the screen at once and summon a thundercloud that autonomously targets your foes, can rain down death from afar but you will need to carefully manage her MP.