Back in the real world, Mario and Luigi still engage in battles like in past adventures, only now certain tag - team special moves take on a behind - the -
back camera perspective to make use of the stereoscopic 3D.
Not exact matches
The
camera does take on the point - of - view of someone at some point, then jumps
back to an objective place, then plays that trick Evil Dead II plays with
perspective in the scene where Ash wakes up in a clearing and looks around in a panning 360 - degree take, only for the audience to discover that the
camera eye is both character and commentator, more physical in its way than a first - person point - of - view could ever be.
The
camera leaps into the
perspective of Danny, weaned on action movies, but it also depicts the dull reality of police work, revving up into a hyper - cut frenzy for barely two seconds before cooling
back down as the «perp» instantly complies.
Entering an iconic green pipe, the
camera pulled
back and I was switched to a 2D mode
perspective.
While I did have a backup
camera included as part of the pricey $ 3,500 Convenience Package on my test car, I wished the display included lines to help give me some more
perspective while
backing up — a common feature.
They actually photographed streets in New York with
cameras 18 inches off the ground in order to get the
perspective for the
back drop.
Slightly Mad's examples of how a VR headset will enhance the Project CARS experience on the PS4 range from the standard use of cockpit
cameras «to look around... and see everything from a first - person
perspective», to the more novel integration of the PlayStation
Camera head - tracking capabilities to «peer closer at some intricate detail or turn around and look out of the
back window».
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the
perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the
camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data
back on the card and give that information to the friend
Entering an iconic green pipe, the
camera pulled
back and I was switched to a 2D mode
perspective.
In episode two, for example, turning on an electrical switch will cut to a shot above a ceiling fan as it spins slowly, allowing a scrap of paper situated atop a fan blade to fall to the table below before shifting the
camera back to the character's
perspective.
The bad news — from my
perspective anyway — is that it's on the
back of the phone just below the
camera.