Sentences with phrase «back on cutscenes»

@iamtylerdurden1 It's not like the TellTale games; it's supposed to be a shooter, but falling back on cutscenes and QTEs to make up for how little of the game you're actually playing.

Not exact matches

Also, while playing as Jason, the game's story is told through an intriguing mix of cutscenes and overheard conversations that gradually pull back the veil on the Restoration's sinister plans.
If you end a match with a super, you might trigger a super cool cutscene where the camera pulls back to show the energy blast in all its glory (I'm not sure how there's any planet left for these people to fight on, given how out of control these energy blasts get).
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
Excellent visuals and animations; Flashy, wonderfully directed cutscenes; Enjoyable story; Staggering depth and complexity and yet still very accessible; A wealth of content on offer; Great roster of characters; Will keep you coming back for more thanks to addictiveness and replayability.
The best example of all of this came when I was climbing a radio tower: rather than an epic platforming challenge, it was a series of cutscenes, but bafflingly the game kept giving me control of Lara back, at which point I'd push up on the stick, move five feet and activate another sodding cutscene.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
A cutscene will happen and Link will be returned back to the top of Ikana Canyon to begin the last journey on the quest to defeat Skull Kid.
Un-tilt Rudania and head back outside and on top of it to find the last pedestal, which will trigger a cutscene and a fight with Fireblight Ganon.
Once the cutscene ends, the game looks just like it did back on the PlayStation 2.
The gameplay is great and makes players eager to jump in, so having uninspired cutscenes and conversations (though the animations are vastly improved this time around compared to other Neptunia titles) that feel like they're dragging on feel like an obstruction that's holding the game back from being a JRPG worth having at launch unless you're a big fan of the series.
With plenty of cutscenes and a new focus on a smaller cast of characters (focusing heavily on Sweet Tooth, Doll Face, and Mr. Grimm), it's kind of interesting to see that Twisted Metal (2012) may just be a segway product to bring new and old fans back to the Twisted Metal franchise, prepping them for the newly contracted Sony Pictures movie deal.
It actually varies game to game as we have taken a different approach to get each game in the collection represented the way you remember them, something like the original Xbox Grabbed by the Ghoulies we remastered completely into 1080p and 60 fps as the games cartoon art style worked well (cutscenes are still in 4:3 as the original), the Xbox 360 games are in their native resolutions and framerates as they are already HD, the older titles we made the call to put them in an arcade style themed windowed mode to retain the authenticity, we also added a CRT filter that accurately reproduced the scan lines and pixel bleed screens gave back then which you can toggle on and off — We did whatever made the most sense to keep the quality high and the nostalgia present.
Among the announcements was the reveal of a new Kingdom Hearts HD collection called Kingdom Hearts HD 2.8 Final Chapter Prologue coming on PlayStation 4 in the future, including the Nintendo 3DS game Kingdom Hearts Dream Drop Distance, all the cutscenes of Kingdom Hearts X Back Cover and a new short episode called Kingdom Hearts 0.2 Birth by Sleep — A Fragmentary Passage starring Aqua from Birth By Sleep.
You still spend most of your time on a series of cleanup missions tangentially related to the main story, with the occasional cutscene tying Ghaul and the game's main threat back into the campaign.
Even now, developers mostly rely on cinematic cutscenes to portray the more intense facial expressions of characters, the likes of which L.A. Noire successfully accomplished dynamically during gameplay back in 2011.
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