«Ave Maria» plays in
the background of levels where you have to take out a specific target, which is just as spine - tingling here as it ever was.
The main thing that sets Mutant Mudds apart from similar titles is the ability to «jump» into both the foreground and
background of the levels.
The backgrounds of the levels are colorful and vibrant, and the foreground of the levels are delicately detailed.
The backgrounds of the levels on Earth can be garish with their bright colours and blurred details but getting to see the world close up as an alien the size of a fly is fun.
It borrows Mutant Mudd's mechanic of allowing Kirby to jump into the foreground and
background of a level, which is a lovely effect and leads to quite a few gameplay mechanics that make the most of the difference in depth.
Just glancing at small, yet subtle, details in
the background of each level make areas feel wondrous and alive.
Some graphical changes were made that removed parallax scrolling from
the backgrounds of the levels.
Or that Chun - Li turns up in
the background of a level in Final Fight 2 at a little sidewalk cafe?