Sentences with phrase «bad frame rate»

I feel like that would have helped keep the variety there and would offer a greater challenge to the player because as it is now, Temple of Babel is pretty easy besides the unfair design, input lag, and bad frame rate.
One problem with the Wii U version of LEGO Marvel Super Heroes was the bad frame rate when the Gamepad was used for multiplayer co-op gameplay (stick with split screen on the TV).
If a game is not finished because it's lacking fun gameplay or maybe it runs like garbage (bad frame rate, clipping, crashing, etc.) due to a lack of optimization, many of the potential customers that downloaded and played the demo are going to be convinced that what they're playing IS representative of the final product (despite that fancy disclaimer they saw before the demo's title screen).
There are also some other technical issues such as the bad frame rate when too much stuff is onscreen (which has affected Goat Simulator since its PlayStation 4 launch), some camera problems, and an incredibly long initial load time.
Technical problems like bad frame rate, the lack of anti-aliasing and insane tearing are also present.
I told you guys know why the PS4 version could be 1080p what you want a even worse frame rate?
So much so that you could think you are jumping into a game from the last generation, but with worse frame rate.
Strange how IGN reviewed this on XB1 and made no mention or bad frame rates.
The PS2 versions always looked like jokes with bad frame rates a horrifically fuzzy textures.
Riddled with bugs, odd physics, outdated graphics, bad frame rates, lack of characters and uninspired level design.
Suffering from terrible graphics, bad frame rates, and even faulty sound design, those games are completely devoid of any semblance of a scary atmosphere their console and PC ports might have had.

Not exact matches

Now, since Andrew's argument is that bad composting is a direct result of the frame rate, it can only then be reasonably inferred that bad composting in Skyfall is because of the frame rate, thus 24 fps is a terrible, laughably bad medium.
It might be easier to recognize bad composting the higher the frame rate (we don't really know since we only have one subject to draw from and that is hardly a reliable sample size), but you can in no way blame bad composting on frame rates.
I must say that this isn't all that of a bad thing as the game still looks quite good and I must say that for such a fast paced game with so much detail and so many cars I was also impressed with how well the frame rate held up as well.
The 1.33:1 full - frame transfer looks pretty grungy: the frame - rate is off, the print is badly - scratched, and the picture is generally very grainy and fuzzy.
Anyway, while both the console versions maintain a 60 fps frame - rate with the sun shining on the tracks, it's with bad weather conditions and rain that it drops down «to 50 fps and lower.»
According to new posts on the Project CARS forum, the game is in really bad condition on the Wii U. Reportedly, the title is running at about 23 frames per second at 720p, and the developers are very unsure about whether they can get the frame rate up to 30 fps, let alone 60 fps.
whats importnant in a racing game is to have a locked and stead frame rate that not droping much more then a few frames cuz then it can start to be effective badly
Still, that's not bad for such an all - steel pickup with a fully boxed frame and a 9,100 - pound tow rating.
Price urges caution, though: You should fully understand the initial, annual, and total rates associated with your mortgage product and its time frame, as well as a worst - case scenario of how high your payment could go if you don't sell the house as planned.
GT5 Prologue demo vs competing software: vs Forza2, GT5 Prologue demo has - Twice as many cars -50 % higher resolution - Far better lighting / shading - Environments about equal, with more complex distant geometry but less complex foliage - Far better car geometry - Interior view (processor intensive) vs PGR4, GT5 Prologue demo has - Twice as many cars -50 % higher resolution - Environments aren't quite as good (ugly as PGR4's foliage is, GT5Pdemo is worse in this regard)- Far better car geometry - Double the frame - rate -LRB-!)
The Bad: — Too Arcadey for the price — Dull graphics and some stark frame rate issues.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
The frame rate drop seems like a bad idea for a game this based on speed.
Worse, the frame - rate should be a rock solid 60 frames per second but is instead 30 at its best, dipping far below that when there are tons of enemies on screen getting murdered by a bevy of your attacks.
It's a shame they couldn't iron out the frame rate issues a little more on Wii U, it really does get quite bad in villages and I'm surprised the Switch version barely hiccups in those areas.
The Bad: — Poor Camera Control — Shoddy Frame - rate Issues — Lacking Variety Of Tracks — Many Glaring Flaws Both Online and Offline
But while the Xbox One version effortlessly maintains the same frame - rate, the image quality is perceptibly worse, sporting a softer, jaggier look that carries all the hallmarks of a game upscaling from a sub full - HD resolution.
fantastic game full of hilarious moments but the frame - rate is shockingly bad.
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in frame - rate being almost negligible on the 360 — commonly, we're talking about a two frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable dips.
It wasn't bad and SMS did a great job, just something I'm hoping that is fixed with the improved frame rate.
I don't remember God of War 3 being a particularly bad looking game, nor have issues with frame rates on the PlayStation 3.
24 fps was the the standard movie frame rate, for 100 years, and the academic scientific literature shows that average gamers playing at 29.97 («30») fps don't do any worse than they do, when playing at 60 fps, when they're of the frame rate at which they're playing.
It is, without reservation or qualification, the worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by frame rate hitches and geometry pop - in (not even texture pop - in, I'm talking whole sections of the world).
When i say bugged it lags and te frame rate drops reall bad
I feel bad for the people preoccupied with resolution & frame rate.
At worst, the game is nearly unplayable — most notably as the frame rate takes on a flipbook - like quality during the final boss fight.
This added to some frame rate issues, and leaves the player feeling that South Park: TFBW has been badly optimized; leading to a final product that feels rushed even with a yearlong delay from the original date promised.
«I expect that GPU focused games will benefit from smoother frame - rates and lower levels of screen - tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off.»
I'm watching an «over the shoulder» video right now... the frame rate doesn't look anywhere near as bad as the trailer shows it to be... so maybe the footage in trailer was pre-optimization
To everyone saying that the frame rate is bad go look at some gameplay videos of this game and you will find out that there is absolutely nothing wrong with the frame rate.
It does get progressively worse in the later chapters and the final battle may well test your patience — it's easily where the game's frame rate is at its worst.
The one thing that is immediately apparent is the omission of motion blur as you pan around - not necessarily a bad thing in my opinion (I disliked it in Perfect Dark Zero) but Starbreeze's implementation of it on The Darkness was pretty good; it certainly makes a difference in the game's opening car chase sequence and makes a good fist of papering over frame - rate inconsistencies.
The many hours I spent on the remaster I was really enjoying the stable frame rate, as it was pretty bad on Xbox 360.
Simply put, Star Citizen has a frame - rate issue so bad it ruins everything.
Apparently the EU release of the game featured some pretty nasty frame rate and while that is still present I have to imagine that it's not as bad as before.
The frame rate is as bad as it has been widely reported to be.
(I do have an excuse though, migraine, so «normal» gamers will just be annoyed by the frame rate issues) Anyway, right from the beginning you notice how bad the game runs on Xbox, despite the first good overall visual impression.
Locking frame rate would just default on the «worst case», unlocked frame rate instead is used by all racing titles because it allows to get the best in all conditions.
The frame rate is the worst I've seen in a game this year and the muddy and pixelated textures often make enemies difficult to see.
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