I feel like that would have helped keep the variety there and would offer a greater challenge to the player because as it is now, Temple of Babel is pretty easy besides the unfair design, input lag, and
bad frame rate.
One problem with the Wii U version of LEGO Marvel Super Heroes was
the bad frame rate when the Gamepad was used for multiplayer co-op gameplay (stick with split screen on the TV).
If a game is not finished because it's lacking fun gameplay or maybe it runs like garbage (
bad frame rate, clipping, crashing, etc.) due to a lack of optimization, many of the potential customers that downloaded and played the demo are going to be convinced that what they're playing IS representative of the final product (despite that fancy disclaimer they saw before the demo's title screen).
There are also some other technical issues such as
the bad frame rate when too much stuff is onscreen (which has affected Goat Simulator since its PlayStation 4 launch), some camera problems, and an incredibly long initial load time.
Technical problems like
bad frame rate, the lack of anti-aliasing and insane tearing are also present.
I told you guys know why the PS4 version could be 1080p what you want a even
worse frame rate?
So much so that you could think you are jumping into a game from the last generation, but with
worse frame rate.
Strange how IGN reviewed this on XB1 and made no mention or
bad frame rates.
The PS2 versions always looked like jokes with
bad frame rates a horrifically fuzzy textures.
Riddled with bugs, odd physics, outdated graphics,
bad frame rates, lack of characters and uninspired level design.
Suffering from terrible graphics,
bad frame rates, and even faulty sound design, those games are completely devoid of any semblance of a scary atmosphere their console and PC ports might have had.
Not exact matches
Now, since Andrew's argument is that
bad composting is a direct result of the
frame rate, it can only then be reasonably inferred that
bad composting in Skyfall is because of the
frame rate, thus 24 fps is a terrible, laughably
bad medium.
It might be easier to recognize
bad composting the higher the
frame rate (we don't really know since we only have one subject to draw from and that is hardly a reliable sample size), but you can in no way blame
bad composting on
frame rates.
I must say that this isn't all that of a
bad thing as the game still looks quite good and I must say that for such a fast paced game with so much detail and so many cars I was also impressed with how well the
frame rate held up as well.
The 1.33:1 full -
frame transfer looks pretty grungy: the
frame -
rate is off, the print is
badly - scratched, and the picture is generally very grainy and fuzzy.
Anyway, while both the console versions maintain a 60 fps
frame -
rate with the sun shining on the tracks, it's with
bad weather conditions and rain that it drops down «to 50 fps and lower.»
According to new posts on the Project CARS forum, the game is in really
bad condition on the Wii U. Reportedly, the title is running at about 23
frames per second at 720p, and the developers are very unsure about whether they can get the
frame rate up to 30 fps, let alone 60 fps.
whats importnant in a racing game is to have a locked and stead
frame rate that not droping much more then a few
frames cuz then it can start to be effective
badly
Still, that's not
bad for such an all - steel pickup with a fully boxed
frame and a 9,100 - pound tow
rating.
Price urges caution, though: You should fully understand the initial, annual, and total
rates associated with your mortgage product and its time
frame, as well as a
worst - case scenario of how high your payment could go if you don't sell the house as planned.
GT5 Prologue demo vs competing software: vs Forza2, GT5 Prologue demo has - Twice as many cars -50 % higher resolution - Far better lighting / shading - Environments about equal, with more complex distant geometry but less complex foliage - Far better car geometry - Interior view (processor intensive) vs PGR4, GT5 Prologue demo has - Twice as many cars -50 % higher resolution - Environments aren't quite as good (ugly as PGR4's foliage is, GT5Pdemo is
worse in this regard)- Far better car geometry - Double the
frame -
rate -LRB-!)
The
Bad: — Too Arcadey for the price — Dull graphics and some stark
frame rate issues.
I am relieved to see that the Switch usually only suffers from a
frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of
worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
The
frame rate drop seems like a
bad idea for a game this based on speed.
Worse, the
frame -
rate should be a rock solid 60
frames per second but is instead 30 at its best, dipping far below that when there are tons of enemies on screen getting murdered by a bevy of your attacks.
It's a shame they couldn't iron out the
frame rate issues a little more on Wii U, it really does get quite
bad in villages and I'm surprised the Switch version barely hiccups in those areas.
The
Bad: — Poor Camera Control — Shoddy
Frame -
rate Issues — Lacking Variety Of Tracks — Many Glaring Flaws Both Online and Offline
But while the Xbox One version effortlessly maintains the same
frame -
rate, the image quality is perceptibly
worse, sporting a softer, jaggier look that carries all the hallmarks of a game upscaling from a sub full - HD resolution.
fantastic game full of hilarious moments but the
frame -
rate is shockingly
bad.
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in
frame -
rate being almost negligible on the 360 — commonly, we're talking about a two
frame drop at the very
worst in most cases, whereas on the PS3 there can be a few noticeable dips.
It wasn't
bad and SMS did a great job, just something I'm hoping that is fixed with the improved
frame rate.
I don't remember God of War 3 being a particularly
bad looking game, nor have issues with
frame rates on the PlayStation 3.
24 fps was the the standard movie
frame rate, for 100 years, and the academic scientific literature shows that average gamers playing at 29.97 («30») fps don't do any
worse than they do, when playing at 60 fps, when they're of the
frame rate at which they're playing.
It is, without reservation or qualification, the
worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by
frame rate hitches and geometry pop - in (not even texture pop - in, I'm talking whole sections of the world).
When i say bugged it lags and te
frame rate drops reall
bad
I feel
bad for the people preoccupied with resolution &
frame rate.
At
worst, the game is nearly unplayable — most notably as the
frame rate takes on a flipbook - like quality during the final boss fight.
This added to some
frame rate issues, and leaves the player feeling that South Park: TFBW has been
badly optimized; leading to a final product that feels rushed even with a yearlong delay from the original date promised.
«I expect that GPU focused games will benefit from smoother
frame -
rates and lower levels of screen - tear, but cross-platform titles highly dependent on CPU power could end up noticeably
worse off.»
I'm watching an «over the shoulder» video right now... the
frame rate doesn't look anywhere near as
bad as the trailer shows it to be... so maybe the footage in trailer was pre-optimization
To everyone saying that the
frame rate is
bad go look at some gameplay videos of this game and you will find out that there is absolutely nothing wrong with the
frame rate.
It does get progressively
worse in the later chapters and the final battle may well test your patience — it's easily where the game's
frame rate is at its
worst.
The one thing that is immediately apparent is the omission of motion blur as you pan around - not necessarily a
bad thing in my opinion (I disliked it in Perfect Dark Zero) but Starbreeze's implementation of it on The Darkness was pretty good; it certainly makes a difference in the game's opening car chase sequence and makes a good fist of papering over
frame -
rate inconsistencies.
The many hours I spent on the remaster I was really enjoying the stable
frame rate, as it was pretty
bad on Xbox 360.
Simply put, Star Citizen has a
frame -
rate issue so
bad it ruins everything.
Apparently the EU release of the game featured some pretty nasty
frame rate and while that is still present I have to imagine that it's not as
bad as before.
The
frame rate is as
bad as it has been widely reported to be.
(I do have an excuse though, migraine, so «normal» gamers will just be annoyed by the
frame rate issues) Anyway, right from the beginning you notice how
bad the game runs on Xbox, despite the first good overall visual impression.
Locking
frame rate would just default on the «
worst case», unlocked
frame rate instead is used by all racing titles because it allows to get the best in all conditions.
The
frame rate is the
worst I've seen in a game this year and the muddy and pixelated textures often make enemies difficult to see.