Sentences with phrase «bad framerate»

I saw a noticeable decrease in framerate variations / stutters with older Xbox 360 games as well, most notably while playing Skate 3 (which is nearly unplayable on the original Xbox One because of how bad the framerate is at times) and Red Dead Redemption.
While the controls are incredibly simple and easy to learn, relying solely on the circle pad and the touch screen to tell your Pikmin to do everything you can't, the bad framerate causes a very bad responsiveness delay in your commands.
There have been some fast paced games that haven't worked overly well due to bad cameras or just a bad framerate but this is one title that doesn't have these problems.
Bad framerate and control problem remain.
My issues were: horrifically bad framerate on a 970, which for some reason made enemies and explosions appear incorporeal.
Even For Answer suffered from a bad framerate at launch and it improved dramatically over several patches.
In other words, it's sometimes rough - hewn, with a bad framerate, inconsistent animation, and physics glitches.
Other problems include the sub being at 0 % hull on returning to it, bad framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge of the map.
Still, these graphical issues are really nitpicky and the truly important things such as bad framerate and glitches that affect gameplay never come into question.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has a bad framerate that gets better after, but it's worse on Wii U
There have been some fast paced games that haven't worked overly well due to bad cameras or just a bad framerate but this is one title that doesn't have these problems.
The Unreal Engine game that came with it has bad framerates, HD video isn't smooth unless it's encoded in a specific way, performance drops in any orientation besides the default... and this was all consistent with the two Xoom display models I've looked at as well.
Now ps4 flagship title runs at lower res and worse framerate than titanfall beta... Let this news be the end of stupid resolutiongate talks.
A VR headset that's only 720P and third parties abandoning it for the PC by putting out a lower resolution, worse framerate low settings version on POS4 and the main version on PC.
Pikmin suffers from very bad framerates.

Not exact matches

The graphics are slightly worse but the framerate is pretty
The graphics are bad, texture pop ins and framerate drops all the time, multiplayer is abandoned no one plays anymore.
This game is absolutely the worst I've ever played, between framerate drops and terrible writing, animations that would be okay 5 years ago,
The graphics, while detailed are blurred and muddy, the framerate sucks, the physics is literally the worst I've ever seen.
Worst yet, certain weapons — especially in Dead Rising 2 — cause the game to have severe framerate drops.
Not incredible — certainly no 60 FPS, but instead it runs at a consistent 30 FPS, meaning that if anything, the framerate is better than what you might see from the Switch version running in Quality mode; there are less characters on screen in the 3DS version and it's a much lower resolution of course, but in terms of playability it's not bad at all.
Overall Sonic Adventures DX is not a bad looking game but is held back by its poor framerate, which really can become a problem when a lot of things start popping up on the screen.
Clipping, muddy textures, bad anti-aliasing, low framerate.
The pace takes a hit on occasion with framerates dipping but never too badly.
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
While the smooth framerate on PS4 is nice, the lack of the bookending stories actually makes this reissue of Dead Rising 2 worse than the original.
Dude I can handle random glitches and shit but the framerate is beyond a disaster... I have MSI R9 280X (Overclocked too) in Crossfire... and I get about 28 fps on average on medium - high settings... WHAT THE LIVING HELL IS THAT???? The PC version is by far the worst.
Users are still reporting «stuttering in cutscenes,» sub-30fps framerates and problems launching the game, with one player going as far as to say «I think performance is worse with the latest patch.»
At a pretty reasonable 3,600 yen it's not badly priced but more importantly the fact that you're installing it to your HDD may alleviate some of the framerate / loading issues.
This mode isn't bad, but you can really see the difference between this and the «4k» mode — so I sacrificed the inconsistent framerate for clarity.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
I get the occasional slight drop in framerate and had one bad hiccup where it almost froze for like two seconds.
Games may just be playable, but have low framerates and bad graphics.
Capping a PC game's framerate at 30 fps is bad enough, but doing it on a racing title is just criminal.
but BOY I was wrong it looks worse in every single aspect I've heard there's going to be an upcoming patch that will Fix the framerate and upgrade the Graphics japan got one month after thier release we will be getting our patch in July 22, 2014.
Playing the game on PC, performance was not too bad there were a couple moments where framerates dropped but nowhere in the heat of battle.
Even though the framerate got pretty bad later in the game, it is far from my biggest complaint with Mr. Shifty.
Worst of all is the framerate, which can be rather jerky during these sections, and this just isn't right for a Sonic game.
But I've heard its just so bad with the bugs and framerate that its not even worth it.
the framerate is terrible and its just bad with the vitas controls as well.
I'd compare it to Farcry 3 on consoles to how bad the tearing will get but thankfully the framerate is pretty rock solid considering how quickly things move.
The game also has the tendency to drop framerate, even though it isn't as bad and game breaking as the Blighttown sequence from Dark Souls I.
Very good game, lots of action, good port, great framerate even on my bad laptop, looks good and not washed out like the XBOX and ps3 versions
The graphics are more colorful than the 8 - bit ports, but they still look fairly bad, and the framerate is not very good.
Very good game, lots of action, good port, great framerate even on my bad laptop, looks good and not washed out like the XBOX and ps3 versions and runs better too, great game, and cheap.
Are you sure the framerates are bad only in the swamp area?
Bad lighting effects, a very subpar framerate (be happy if you manage to average 20 fps), and above all, the textures.
At worst, it's an ugly and boring game where the most interesting aspect is the prevalence an of inconsistent framerate despite looking like garbage.
In the original game I struggled with the choppy framerate from the very beginning with only one party member, and it only got worse as the game went on.
There's even a four - player split - screen mode; sure the framerate is laughably bad in this mode, but it shows just how determined the devs were to push the Wii to its limits.
a b c d e f g h i j k l m n o p q r s t u v w x y z