I saw a noticeable decrease in framerate variations / stutters with older Xbox 360 games as well, most notably while playing Skate 3 (which is nearly unplayable on the original Xbox One because of how
bad the framerate is at times) and Red Dead Redemption.
While the controls are incredibly simple and easy to learn, relying solely on the circle pad and the touch screen to tell your Pikmin to do everything you can't,
the bad framerate causes a very bad responsiveness delay in your commands.
There have been some fast paced games that haven't worked overly well due to bad cameras or just
a bad framerate but this is one title that doesn't have these problems.
Bad framerate and control problem remain.
My issues were: horrifically
bad framerate on a 970, which for some reason made enemies and explosions appear incorporeal.
Even For Answer suffered from
a bad framerate at launch and it improved dramatically over several patches.
In other words, it's sometimes rough - hewn, with
a bad framerate, inconsistent animation, and physics glitches.
Other problems include the sub being at 0 % hull on returning to it,
bad framerate drops, rocks not blowing open correctly, getting stuck in scenery and becoming rooted to a spot because you ventured too far off the edge of the map.
Still, these graphical issues are really nitpicky and the truly important things such as
bad framerate and glitches that affect gameplay never come into question.
- Strong aliasing - Worse sharpness - Serious framerate drops - Visual issues with cutscenes and when getting out of the inventory - Too many actions (using a power + rotating the camera = «framerate death»)- 5 sec loading time when you get back to the Home menu - the editor installed every patch available - The plateau on Switch is has
a bad framerate that gets better after, but it's worse on Wii U
There have been some fast paced games that haven't worked overly well due to bad cameras or just
a bad framerate but this is one title that doesn't have these problems.
The Unreal Engine game that came with it has
bad framerates, HD video isn't smooth unless it's encoded in a specific way, performance drops in any orientation besides the default... and this was all consistent with the two Xoom display models I've looked at as well.
Now ps4 flagship title runs at lower res and
worse framerate than titanfall beta... Let this news be the end of stupid resolutiongate talks.
A VR headset that's only 720P and third parties abandoning it for the PC by putting out a lower resolution,
worse framerate low settings version on POS4 and the main version on PC.
Pikmin suffers from very
bad framerates.
Not exact matches
The graphics are slightly
worse but the
framerate is pretty
The graphics are
bad, texture pop ins and
framerate drops all the time, multiplayer is abandoned no one plays anymore.
This game is absolutely the
worst I've ever played, between
framerate drops and terrible writing, animations that would be okay 5 years ago,
The graphics, while detailed are blurred and muddy, the
framerate sucks, the physics is literally the
worst I've ever seen.
Worst yet, certain weapons — especially in Dead Rising 2 — cause the game to have severe
framerate drops.
Not incredible — certainly no 60 FPS, but instead it runs at a consistent 30 FPS, meaning that if anything, the
framerate is better than what you might see from the Switch version running in Quality mode; there are less characters on screen in the 3DS version and it's a much lower resolution of course, but in terms of playability it's not
bad at all.
Overall Sonic Adventures DX is not a
bad looking game but is held back by its poor
framerate, which really can become a problem when a lot of things start popping up on the screen.
Clipping, muddy textures,
bad anti-aliasing, low
framerate.
The pace takes a hit on occasion with
framerates dipping but never too
badly.
Man oh man... Many sites state that the Vita version has some
framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so if the
framerate drop is minor, i might want to look the other way, so to speak... Soooo, how
bad is the performance drop????
While the smooth
framerate on PS4 is nice, the lack of the bookending stories actually makes this reissue of Dead Rising 2
worse than the original.
Dude I can handle random glitches and shit but the
framerate is beyond a disaster... I have MSI R9 280X (Overclocked too) in Crossfire... and I get about 28 fps on average on medium - high settings... WHAT THE LIVING HELL IS THAT???? The PC version is by far the
worst.
Users are still reporting «stuttering in cutscenes,» sub-30fps
framerates and problems launching the game, with one player going as far as to say «I think performance is
worse with the latest patch.»
At a pretty reasonable 3,600 yen it's not
badly priced but more importantly the fact that you're installing it to your HDD may alleviate some of the
framerate / loading issues.
This mode isn't
bad, but you can really see the difference between this and the «4k» mode — so I sacrificed the inconsistent
framerate for clarity.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty
bad, texture load speeds,
framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to play.
I get the occasional slight drop in
framerate and had one
bad hiccup where it almost froze for like two seconds.
Games may just be playable, but have low
framerates and
bad graphics.
Capping a PC game's
framerate at 30 fps is
bad enough, but doing it on a racing title is just criminal.
but BOY I was wrong it looks
worse in every single aspect I've heard there's going to be an upcoming patch that will Fix the
framerate and upgrade the Graphics japan got one month after thier release we will be getting our patch in July 22, 2014.
Playing the game on PC, performance was not too
bad there were a couple moments where
framerates dropped but nowhere in the heat of battle.
Even though the
framerate got pretty
bad later in the game, it is far from my biggest complaint with Mr. Shifty.
Worst of all is the
framerate, which can be rather jerky during these sections, and this just isn't right for a Sonic game.
But I've heard its just so
bad with the bugs and
framerate that its not even worth it.
the
framerate is terrible and its just
bad with the vitas controls as well.
I'd compare it to Farcry 3 on consoles to how
bad the tearing will get but thankfully the
framerate is pretty rock solid considering how quickly things move.
The game also has the tendency to drop
framerate, even though it isn't as
bad and game breaking as the Blighttown sequence from Dark Souls I.
Very good game, lots of action, good port, great
framerate even on my
bad laptop, looks good and not washed out like the XBOX and ps3 versions
The graphics are more colorful than the 8 - bit ports, but they still look fairly
bad, and the
framerate is not very good.
Very good game, lots of action, good port, great
framerate even on my
bad laptop, looks good and not washed out like the XBOX and ps3 versions and runs better too, great game, and cheap.
Are you sure the
framerates are
bad only in the swamp area?
Bad lighting effects, a very subpar
framerate (be happy if you manage to average 20 fps), and above all, the textures.
At
worst, it's an ugly and boring game where the most interesting aspect is the prevalence an of inconsistent
framerate despite looking like garbage.
In the original game I struggled with the choppy
framerate from the very beginning with only one party member, and it only got
worse as the game went on.
There's even a four - player split - screen mode; sure the
framerate is laughably
bad in this mode, but it shows just how determined the devs were to push the Wii to its limits.