Works with game designers, engineers and artists to help make the design vision come to life; helps
balance and tune the game play mechanics to suit the target audience and age Maintains the vision and ideals of Retro's software products Maintains constant communication about development status with the Design Supervisor,
Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the creative vision and technical specifications for assigned vid
Creative Director, and other Design Staff Remains current with competitor's products to ensure the best quality product from Retro's development team Develops
concepts, writes treatments, flow charts and game scripts Participates in developing prototypes Performs game design revisions to achieve highest quality Helps bring the
creative vision and technical specifications for assigned vid
creative vision and technical specifications for assigned video games
A graduate of Tama Art University, in 1989 Fukasawa moved to the United States, where he was impressed by Isamu Noguchi's forms and began his own
creative pursuits based on the
concept of «hari,» or «well
balanced tension,» according to the museum.