Sentences with phrase «balanced combat system»

With the game taking place 8 years into Peter Parker's life as Spider - man, you can expect loads of incredible web moves and an exceedingly well - balanced combat system to boot.
It sounds entirely bland and yet somehow through responsive controls and a balanced combat system, Epic games have turned a monstrously boring concept into pure gold.
Ys VIII: Lacrimosa of DANA is a heartwarming and interesting journey with fantastic characters and a balanced combat system.
If it's not the bugs and constant jank you're putting up with, it's the terribly balanced combat system that's so bad that running from combat feels like the only honest means of progression.
Unfortunately, with a poorly executed plot, badly balanced combat system, and a mishmash of aesthetic elements, the game lying hidden underneath the piles of meddling heaped on Revelations: Persona isn't exactly a diamond in the rough.
It's a shame that they put so little care into balancing the combat system to make it challenging.

Not exact matches

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The combat system and the nice humour both balance a flat story and the boring space battles.
Still, the overall experience is not perfectly balanced, and the combat system does not work well as the one of the previous chapters.
Great combat system, nice graphics with very low requirements, a lot of warriors and balanced gameplay What do you want more?
Though the combat - system has improved since Risen 2, it still isn't well balanced and polished.
The melee combat feels great, based around a rock, paper, scissors balance between grappling, striking and a counter system with generous timing windows.
Over the years, Pokemon has made constant changes to its basic combat system, eventually resulting in a system that is wonderfully balanced and provides a wealth of customization options to advanced players without making things too terribly complicated for beginners.
The real triumph here is the balance between Bats» pitch - perfect stealth capabilities and the poetic brutality of the Freeflow combat system.
The battle system relies on managing the abilities of the weapons and pairing them with the combat style of the characters to create a balanced system that allows the player to survive long enough to win combat.
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
Great effort has been put into the combat system to balance it as much as possible, leading to one of the most complex and satisfying turn - based combat systems.
Total Annihilation focused on a vast array of unit types to fill various combat niches whose strength was balanced strictly on resource cost, while Starcraft favored a diminished number of unit types, but offered up a streamlined, more rock, paper, scissors system of balance.
There are balancing issues and some irritating boss fights, but this is a damn fun game with a surprisingly deep combat system.
This comes along with new features and gameplay advances such as improvements to combat encounters, additional passes to balancing, enhanced cutscenes plus all - new «Precision Strike» and «Perk & Traits» systems.
The lack of polish and balancing issues prevents the game from meeting its true potential, but the game successfully delivers to fans entertaining combat with a great risk - reward system that sets it apart in its own right.
It maintains a solid balance between stealth, combat, and dirty tricks with a smart combat system.
However, getting snagged and caught in objects and sometimes buildings, and some pre-set animations made combat a bit tricky at times but the checkpoint system saves this from being too frustrating as the checkpoint system is really forgiving and pretty well balanced.
It's got a good control system, well balanced combat, a welcome customisation element and has some well put together set pieces.
Balancing risk and reward is key in The Surge's combat, as the unique loot system gives you greater control over what you claim from defeated enemies.
Players will balance base level needs with knowledge - based skills to manage everything from nourishment, metabolic rate, and body mass to weapons proficiency, combat style, and security systems hacking.
Shadow of War has made a significant improvement in this area as there are three balanced difficulty levels including easy, normal and nemesis with the major differences being that the easy difficulty does not fully integrate the nemesis system combined with less aggression from enemy A.I. and less damage received resulting in a higher probability of victory during combat; therefore producing the best difficulty level for any player who wants to focus on the story.
An RPG is a bit more complex since you have combat & character progression systems to create and balance and people tend to get upset at doing the same dungeon over and over again.
Overall, the combat system feels great and strikes a fine balance between real - time and tactical styles to create an experience that's both instantly engaging and cerebral at the same time.
There are so many features promoting co-op; the Spirit Mentor, the combat mark system, arenas balanced for 1 - 4 players, and the knockback system that rewards players for combining their attacks as it results in enemies being thrown to the ground.
The same, boring combat returns, as well as the poorly balanced and contrived automatic monster leveling system.
Diversity of playable races (which look absolutely ace), a neatly - balanced system of classes, powerful bosses, high level cap, numerous types of PvP combats and difficult missions, that can be accomplished only if you team up with other players — these are just usual MMORPG trivialities and The Old Republic has much more to offer.
Most important, if your idea of a good time is scratching your head in sheer awe that the man behind Ninja Gaiden could create a sloppy combat system with controls looser than my well - worn anus and seemingly no regard to balance, if you're desperate to think about how far Tomonobu Itagaki has fallen, and maybe would like to consider Team Ninja deserves a lot more credit than a single man got... you are gonna delight in Devil's Third.
Players will balance base level needs with knowledge - based skills to manage everything from nourishment, metabolic rate, body mass to weapons proficiency, combat style, and security systems hacking.
In his letter, Pomper, the executive director of the Innovation Alliance, a coalition of research and development - focused companies that believe in the critical importance of maintaining a strong patent system, applauded the subcommittee and its staff for creating a balanced bill that combats abusive behavior.
What's so astounding about Horizon Zero Dawn is how it balances a brilliantly - woven mystery with one of the best combat systems of any game this generation.
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