Not exact matches
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical,
balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based
fighting game, at first, i was expecting a simple
fighting game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all of the
characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every
character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the
fighting and the
characters are nicely
balanced, with every
character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics,
character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like
character introductions and outros being intact (fun fact: the
characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every
character simply gains a damage / defense boost, with the conditions being the same for all
characters, eliminating situations when one
character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock
characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Making a good
fighting game is very hard especially when you think about
balancing all the
characters.
As far as the overall
balance, if you were to take that and then put it in a flat playing field and have
characters fight, you get a situation where suddenly, it's no different than any other
fighting game.
They just want to have their favorite
game characters fight it out They don't sweat the little differences in
balance.
So yeah you could argue that she may be a little bot over powered when it comes to a
fighting game such as MvC3 but I rest in the knowledge that Capcom know what they are doing when it comes to
character balancing.
Characters lacking such basic things would inevitably cause major
balance problems, so Guilty Gear wisely avoids doing that, but then so does just about every other
fighting game.
One of the biggest challenges was taking this immensely powerful god - killing
character from a single - player
game and try to
balance that design within a multiplayer
fighting game.
Obviously it's missing a lot to be a complete
fighting game package — single player modes,
balance is a MESS, more
characters, etc..
But
fighting games demand more nuance than that - you need a varied selection of fighters so every match doesn't feel the same, you need
balance so one
character doesn't overshadow all others, and more.
TEKKEN 7 for home consoles and PCs represents the culmination of the highest levels of
fighting game development, even surpassing its arcade counterpart by offering additional
balance and fine tuning, the inclusion of a dramatic story mode, more
characters, and the implementation of online tournament modes that are sure to ignite the
fighting spirit amongst
gamers around the world.
Skullgirls, developed by well - respected
fighting game tournament player Mike Zaimont places much more emphasis on the technicalities and
balance of the
game from the outset rather than dumbing down aspects of the titles to appease more casual fans or creating an absurd roster infected with dozens of
characters that essentially play the same.
A
fighting game relies on the
balance and variety of its
characters» move sets, and it certainly looks as though Yoshinori Ono and company have kitted Cole out with enough moves for him to hold his own, most notably in that handy little electro - rod melee weapon he's smacking Ryu about the face with.
TEKKEN 7 for home console and PC represents the culmination of the highest levels of
fighting game development, even surpassing its arcade counterpart by offering additional
balance and fine tuning, the inclusion of a dramatic story mode, more
characters, and the implementation of online tournament modes that are sure to ignite the
fighting spirit amongst
gamers around the world.
LordTentacleRape: By the way horsefondler, you seem to have failed to notice that our
fighting games feature many male
characters, and we have
balanced our
games so that our female
characters have about a fifty percent chance of defeating any other of their opponents in battle.
With over 20
characters and dozens of moves, it finds itself carefully
balancing technical gameplay with
fighting game zaniness.
Balance is a huge design hurdle in
fighting games: making sure that all of a
game's different
characters are on equal footing can take months upon months of work.
I'm not going to spoil the story for those who haven't played the
game yet, but suffice it to say, evil has come into the land and it's up to you and your band of warriors (all popular
characters from the Legend of Zelda series) to
fight back against the evil and restore peace and
balance to the land of Hyrule.
Almost every
character has a great combo string, and you can pretty much pick any
character in the roster you think looks cool and be a great player with them, because it's probably one of the most
balanced fighting games ever.
Of course, one - on - one, some
characters can be stronger than others but because it's a 3 - vs - 3
game, we look at the
balancing from a team -
fight perspective.
Fighting games usually thrive on an impeccable commbination of unique
characters with fair
balance of attacks between them all.
The
game is an updated version of the original Dengeki Bunko:
Fighting Climax featuring new
characters and
balance updates, which we talked about in some of our earlier articles.