Sentences with phrase «balanced gameplay this time»

Not exact matches

Additionally, «Showtime Gameplay» is back, providing players the opportunity to manage and balance a variety of game time elements including temperamental crowds, eager teammates, and individual basketball skills.
«Showtime Gameplay» returns, providing players the opportunity to manage and balance a variety of game time elements including temperamental crowds, eager teammates, and individual basketball skills.
Too bad the tweaks to the time - tested gameplay (smarter bodyguards, more balanced weaponry, etc.) and handful of new gameplay modes (Bridge Melee) are beginning to show more desperation than innovation or creativity.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Once that's all done it's on to the actual development of your game, which is done by using a total of 9 different sliders, each of which corresponds to a different aspect of the game (Story / Quests, engine, gameplay, dialogues, graphics, sound, world design, level design, AI), to balance how much of the total development time is spent on each one.
The good news is Portal 2 takes the concepts it introduced the first time around and runs with them, delivering new gameplay mechanics and perfectly balanced puzzles.
At times fun, but more often it is bland, generic gameplay riddled with bugs and problems along with some general balance issues.
Its refined game balance and simple to use interface make this game accessible to players of any skill level while at the same time offering 30 + hours of gameplay.
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
We've also spent a lot of time balancing the decrease in game - speed and the velocity of the bullets, since it has a very big impact on the gameplay in SPT.
Noted for their epic space - opera story lines and supremely balanced multiplayer gameplay, Blizzard Entertainment's StarCraft ® real - time strategy games have been a longstanding fixture on players» and critics» «Best of» lists and a staple of professional eSports for as long as the category has existed.
These come down to abilities such as revenge where you have a chance to put an enemy to sleep or even warp them away, or at times they add power bonuses, all of these come in handy and add a real new balance to the tired gameplay.
Though the gameplay has issues and the balance between single player and co-op is at times troublesome, what the unique insights into another culture that the game has to offer and the charming story told make it more than worth playing through.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
UNIQUE HEROES - Collect 80 + Heroes of varying types, including brute force fighters, skilled ranged combatants and masters of magic PVP BATTLES - Compete in unique PVP modes to earn prestige and powerful rewards - Put your team to the ultimate test by battling friends via Bluetooth IMMERSIVE EXPERIENCE — Real - time combat with captivating visual effects and extremely deep strategic gameplay — Explore mysterious and magical lands to find and collect new Heroes in a captivating campaign MASTER TACTICS — Create the perfectly balanced party to overcome the most powerful foes and legions — Unlock, upgrade, and master your Hero's abilities to protect your allies, interrupt your opponents, or deal massive damage FOLLOW US at: Facebook: http://www.facebook.com/soulhuntersmobilegame Twitter @HuntersGlobal Homepage: http://www.soulhuntersgame.com Instagram #soulhunters SUPPORT If you encounter any difficulties or require support please contact Customer Service by tapping on your in - game Avatar and then Support.
The final experience was marvelous with balance and fun gameplay, but in that time this was not something that would entirely sell a game.
The timing and balance between the story and the gameplay is also very important, and it's just not there.
Everything in Neon Chrome works well; the levels are well balanced and varied, every character upgrade is rewarding and makes the game feel fresh, and the gameplay manages to be addicting and brutally difficult at the same time.
Most of the time on maps is spent on balancing for gameplay and tweaking for performance, so loads of playtesting.
Our continued goal is to balance the time needed to craft new items with the gameplay associated with them.
Overall, Assassin's Creed Origins seems to have found a nice balance with its RPG features - they're key to gameplay and add a nice amount of depth without being overwhelming in terms of time - commitment or complexity.
The gameplay is so well balanced I can't imagine how many times you must have played it to get it right.
I have only «played» about an hour or so of the game, but that ends up really representing less than 10 minutes of actual gameplay, and the balance of that time is just watching cutscenes, which is way too much.
But over time it certainly balances out and Precision Dribble stands out for me as the very best of the trinity of gameplay features.
Rather than find collaborators who could help balance Compile's consistently lukewarm gameplay design, this joint effort substitutes Helvetica for Times New Roman instead of fixing 10 pages of typos.
Concerning some of the multiplayer maps, there are times that one side will be placed at the start of the map at a complete disadvantage, however, that is the way the map was designed for to ensure comprehensive balance and that shortcoming can be reversed by good overall gameplay.
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