Need a good story mode honestly, something that balances storm 1's free roam with storm 3's variety of places to roam and something simmilar to how broken bonds was done, to a point online on storm became repetitive as hell, Storm 3 was fun because it was more
balanced than storm 2 but as a whole the whole story mode of both got really annoying, storm 3 though was done really well.
Unlike the Naruto: Ultimate Ninja
Storm series which is more and more a mess of technical,
balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep
than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely
balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger
than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Weather records from 11 individual weather station were also correlated with annual
balance, but each yielded lower correlation coefficients
than the Cascade Mountain Division record, probably due to the significant local changes in precipitation for many
storm events.
We have highlighted how ocean acidification can indirectly tip the competitive
balance towards dominance by mats through mechanisms that generate new space (e.g. disturbance or
storm events), which enables colonization and persistence of mats rather
than the original kelp or coral state.