Sentences with phrase «balancing enemy encounters»

Not exact matches

The progression system feels very balanced; unlocking new turrets and encountering new enemy types presents fun new challenges without feeling overwhelming.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
The Function combinations really let Red kill her enemies in style, and I felt that the encounters were balanced well against most play - styles.
It allows the power of his «shift» to be balanced extremely well in relation to the areas and enemies you encounter on each level.
This change balances direct encounters with other players online, adding more ways to be useful than simply shooting at enemies.
The difficulty amps up shortly as you're required to balance more and more enemies with each encounter.
The weapon variety makes experimenting with new combos a joy, and well - balanced encounters with creative enemy variety ensures that you will need to experiment with every tool at your disposal to survive.
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