Sentences with phrase «balancing of its weapon system»

Pushing ahead of it's biggest rival, Fornite is showing itself to be more inventive than PlayerUnknown's Battlegrounds and a simple balancing of its weapon system.

Not exact matches

If one asks, what are the possible roads to a world without war, that essential way - station on the way to freedom of information in anecologically organized world, Arthur Waskow answers that there are five: (a) Control of the nation - state system through stabilizing the balance of power and reducing international tensions but keeping the weapons; (b) Reform of the system through total disarmament without abandoning national sovereignty or the pursuit of national interest; (c) Extension of the system through the creation of a federal world government; (d) Fragmentation of the system through increases in the power of extra-national associations and Institutions across national boundaries, and corresponding decreases in state power as these occupational, industrial, scientific, and other groups gradually expropriate from the national governments the power to make decisions within their own fields; and (e) Abolition of the system through substituting love f or coercion.20.»
The cessation of nuclear testing and of the development of new weapons systems, and the subsequent reduction of existing stockpiles of weapons would stabilize the international balance of terror.
The carrying system allows you to attach your bow or hunting rifle to the pack in a variety of ways, making sure your pack stays balanced and that your weapon is always in easy reach.
The mechanics of balancing weapons fire with energy shielding make for an engaging fighting system and its narrative tries to surpass expectation with creative choices, but it ultimately lacks the environmental detail and moments of awe that would have made its adventure a memorable one.
The battle system relies on managing the abilities of the weapons and pairing them with the combat style of the characters to create a balanced system that allows the player to survive long enough to win combat.
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
At the time of this review, the loot system seems to be out of balance, and it really lacks the variety in ultra rare or named drops in the top two tiers of weapons.
The version 2.00 update also introduces the handy Dragonproof Mantle (which will be quite handy against Deviljho) as well as some game system changes and a number of weapon balance updates; you can read the full list on the Monster Hunter: World official website.
The weapon system in Wheels of Destruction is beautifully familiar yet dynamic and designed to keep the game balanced.
All core gameplay systems are done, but we need a lot more game world, more AI characters, several peripheral systems like weapon customization, and a ton of game balance and polish.
Extensive understanding of the systems design process including motion models, weapons tuning and feel, enemy concept and design, tools / upgrades, economy, balance, testing, etc..
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