Sentences with phrase «balancing the gameplay out»

Not exact matches

A new title update is out now for Gears of War 3 on the Xbox 360 and with it comes numerous tweaks, fixes, and balancing improvements for both Horde and versus gameplay modes.
Celeste is a brutally difficult 2D platformer which balances out its challenging gameplay with a heartwarming story of overcoming the struggles of...
Were Blizzard to bring StarCraft to XBLA, they already have the right gameplay balance laid out that should please the community.
I'm sort of want this to be the next normal controller as not only does everyone get the benefit but the balancing of gameplay should be evened out as well.
You see, despite its name it's not really a sequel to the much - loved Cossacks series, rather it's pretty much a complete remake of the original game, retaining most of its balance and mechanics while upgrading the graphics and smoothing out the gameplay a touch.
Eidos have done a stellar job of managing to balance everything out and ensuring that no style of gameplay is pushed more than another, but ultimately I'd have to say that the augmentations on hand and amount of alternate ventilation routes and level layouts did encourage me to take a stealthier approach rather than a brutal frontal assault.
The gameplay itself has been improved over Pure, and manages to give a bit better balance with weapons, the racing seems to be worked out nicely, and the modes are fantastic.
Some changes were also made to some stages to balance out difficulty, and some minor gameplay improvements were added.
With repetitive gameplay, many occasions where you have to grind, a not - so - balanced difficulty curve and less than stellar graphics, Ragnarok Odyssey Ace is definitely not a stand out in the boss - hunting RPG genre - though it still may offer a bit of fun to the hardcore enthusiast.
With one small exception Persona 5 does a great job at what the series has been doing best for years now, providing a gameplay experience where players have to balance their dungeon progression with the main character's social, academic, and work life while progressing through a strong character based narrative with a host of fully fleshed out party members and npcs.
The campaign consists of huge cinematic battles where you are simply fighting to survive among the madness, but there is also quieter moments of stealth that balance out the gameplay nicely.
So what happens is for the first couple or so hours of gameplay, you are trying to figure out a good routine to balance all the statistics the protagonist has: making sure health, hunger, happiness, and energy are maintained, training the strength, agility, stamina to good levels (keeping in mind these decrease as days end), and earning enough money for food and to go to the gym.
Each title has a different balance of elements, but from FTL to the Banner Saga to Out There to the Walking Dead, it seems like there's suddenly interest in mixing good writing, interactive choices and gameplay.
Sadly there isn't quite enough of these little detours to completely balance out the continuous blasting, but at under five hours of gameplay you'll be finished it before you get too bored anyway.
What Warhead trims in terms of scale is balanced out by a greater attention to pacing and sensible gameplay variety, as well as level design that seems more tuned to the game's unique (and enjoyable) combat and suit mechanics.
The new feature that I can't wait to try out is the «Match Experience», which balances the gameplay around the desired match length setting (short, normal, or epic).
Blizzard has knocked it out of the park by creating a great game with an awesome aesthetic and incredibly well - balanced gameplay, so you can be competitive regardless of the character you choose to battle with.
EA promises even more changes are to come including balancing out the gameplay, content updates and more.
-- Even better balanced gameplay: Check out our social media pages for more info.
«Beasts of Balance is designed as a family game that appeals to the current generation of kids who've grown up with tablets, but which also draws them out into tabletop cooperative gameplay with physical objects....
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
The overall rhythm of gameplay benefits from this feature, as you must decide how to balance the risk of exposure in going after a hand - to - hand kill against the welcome ability to thin out the always numerous enemies in one fell swoop.
Admittedly a little delayed in my completion of Xenoblade Chronicles 2 (Breath of the Wild's Ballad of the Champions came out shortly after, a diversion of such overt beauty that I'm glad I wandered the long route), I've been concerned about the balance of its gameplay since day one, and if the story wasn't a little intriguing, I might not have made it to the end.
But over time it certainly balances out and Precision Dribble stands out for me as the very best of the trinity of gameplay features.
They have recently released the first patch, squashing a lot of game - save - killing bugs, and helping balance out the gameplay.
Warhawk really shines when that balance is allowed to come out on top and the addictive gameplay starts to surface.
Capcom has fixed some bugs and balanced out the gameplay in this update.
Pilots also have the ability to take out Titans, a relatively miraculous gameplay balancing feat when you think about it.
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