Fear Freesm solutions and training avoid the use
of coercion or correction -
based training, which uses such
elements as verbal corrections / reprimands, pinching, choking, or electric collars.
The combination
of real - time and tactical makes for exciting combat, and new
elements such as stealth and
fear / surprise buffs on enemies bring an experience that, while different from the turn -
base strategy
of the series, is still fun despite the control issues mentioned above.