Sentences with phrase «base idea for the game»

The base idea for the game came from a combination of our childhood memories of summer holidays.

Not exact matches

If Kansas City can continue to build investment funds, attract additional capital and build companies based on game - changing ideas, the area is laying the foundation to become a Midwest center for entrepreneurship, said Maria Meyers, founder of KCSourceLink.
The gameplay itself is always based around that idea that no matter how much money you pour in, the game will always ask for more.
We'll start seeing good games on a regular basis and get a better idea (idear, as some whackos pronounce it) of which teams are for real.
We still lost away to Chelsea, lucky to leave Anfield with a point, Spurs took 4 points off of us, Utd beat us AT HOME and I have know idea who's turning up at Old Trafford... I feel now we REALLY need to hold unto 3rd and most importantly the players shouldn't be forgotten either, they get paid more than most people will see in their lifetime... The should be performing at the highest level on a constant basis but sadly they haven't either at least in the games that really count... I love Arsenal but something has to give in order for is to proceed and I want to see that Arsenal again at least one last time...
no idea what games you have been watching but the idea of ramsey as a defensive enforcer is comical... missed tackles galore, slow in to tackles and weak first touch define his game... though to be fair only wenger thinks he is a renasiance footballer qble to play any position... the ramsey bandwagon was for some time based on the barca cant have him ay any price delusion... the man should be part of the summer sale crop along with mert walcott and gibbs... its fifty fifty on campbell and giroud... both are decent squad players but the need for quality attacking options is palpable
The simple fact is that the Germany boss has left the Arsenal play maker Mesut Ozil out of his latest squad for the World Cup qualifying games against Northern Ireland and Azerbaijan, Squawka.com has reported, explaining that his decision was based on the idea that Ozil would be better off recharging his batteries.
An action - adventure game based on the movie where the characters use their martial arts and ninja skills to defeat the enemy that's a solid gift idea for Lego lovers who also love to game!
For more GOT based ideas, check out this exclusive collection of the 30 Best Costumes from Game of Thrones
Shin Megami Tensei Persona Portable 3 psp iso apk android for ppsspp free download working on mobile and pc, The third in Atlus» strangely idea - scary RPG An otome game (乙女ゲーム, otome gēmu, literally maiden game) is a story - based video game that is targeted towards women.
A really solid base for a 4X game with plenty of good ideas and a nice presentation.
According to Zac Dixon, the idea for indie game Bouncy Smash came naturally to him and his Nashville based animation team.
I really like the idea of it being a hybrid between a home console and a handheld because that they can appeal to both casual and core gamers, so all they need is a standard controller for the home console and good specs that's somewhat comparable to base PS4 specs.
This was added in majora's mask which doeesnt surprise me to be added afterwards but they should've made it a boss you could be many of them would've been great but if you could've been a skull child it would've been wonderful wondering through the woods achieving new ways to return to your old self but once again we got let down by the ledgend of zelda series ext game should be what I based my theory for them to do would've been a wonderful idea after majora's mask and ocarina of time
It's another episode of the Lost Levels focused on our little fan made concepts, this time we are discussing our own ideas for Mario games based upon previous games of the series, whether it be Paper Mario, Super Mario Sunshine, or even the more recent game, Super Mario 3D World.
Worst of all, Peyton barely if at all references the game upon which it was based, even as an Easter egg for nerds like yours truly; but then again, that game itself was kind of a Frankensteinian hybrid of old - school monster movies, making this adaptation's departures feel like some sort of feeble and unsuccessful full - circle gesture to liberate its ideas from a derivative foundation.
As I said, they justly said in that video that this is greatly inspired from Mario 3D Land and that they added new ideas, which surely mean they added new elements of gameplay / ennemies, environments, etc based on the 3DLand formula to do improvements on it, and they also said that they primarly wanted to do a multiplayer game and thought that 3D Land formula was the most adapted for that
I will be writing this article of game ideas on a bi-weekly basis giving ideas of what I feel would make an awesome game idea that could showcase some of what is possible on the Wii U. Thank you for your time.
If that is the case, that adds a level of excitement to Infinity as the studio is responsible for the underrated Toy Story 3 and Cars 2 console games, which went well beyond bringing the Pixar worlds to the gaming scene — they were each rather large in scope, had great replay value and shattered the idea that games based on films had to be subpar.
The idea of paying for educational software with any basic instructional design, let alone adaptive, game - or simulation - based learning, was a largely foreign concept to Korean educators and the Korean public.
Read these two recent Edutopia blogs — «Use Game - Based Learning to Teach Civics» by Andrew Miller and «Engage Future Voters with Election Projects» by Suzie Boss — and then check out the links below for more ideas and materials.
A collection of games from phase 2 onwards, one based on tricky words, one on the silent letter «h» and a collection of 10 + ideas for other phonics starters / lessons... my kids loved them all!
For more ideas on designing game - based learning, check this podcast out: Learning Games, What Works and What Doesn't by eLearning Coach.
The report, which is more of a guide for improving teaching effectiveness, is based on the plethora of evidence that links teaching quality Read more about Straight Talk on Teaching Quality: Six Game - Changing Ideas -LSB-...]
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for First Grade View Sample Pages
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for Third Grade View Sample Pages
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for Fourth Grade View Sample Pages
Additionally, parents are provided with easy - to - implement family activities that foster everyday learning, including: what to do during common family field trips website - based science labs with online procedures and ideas top 5 lists of books to read aloud, games to play in the car, and recommended educational websites and apps FREE Sample Lessons Summer Blast: Getting Ready for Kindergarten View Sample Pages
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge of going bust and you really need to make your next game sell but have no idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of graphics and sound.
This idea is subverted in Quote, the latest video game from Vindit, which is currently in Early Access development at their studio based in London for release via Steam.
The frame rate drop seems like a bad idea for a game this based on speed.
Nah, I'd rather they take this as a basis for the idea and build it into a complete game not based on Breath of the Wild.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
We will continue to support the game with regular DLC, and we have new brands that we are developing tables around, including a pinball table based on one of PopCap's most popular franchises, and we have a ton of ideas for original designs.
Though this is not a new idea for video game narratives, what stands out in Cave Story is that these choices may not be apparent to the player, who may just go along with a specific choice because it is expected from them based on previous years of experience playing other games.
With Rose & Camellia, we came up with the idea for the game first, and we argued over what story - based reason there would be for the ladies being polite enough to take turns slapping each other instead of going all - out and having a wrestling match.
Once thought to be a crazy idea, Traveller's Tales has made a name for themselves with their line of LEGO inspired video games based on licensed properties such as Star Wars and The Lord of the Rings.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Appreciate that some people will not like the idea of spending lots of money again on a system so soon (or feel like they have to to keep up), but to be honest I'm happy that MS are catering to the more mature gamer who may have money in their pocket and is prepared to splash the cash on a more frequent basis for the good stuff like you do with phones etc..
I thought basing the game around the shadows was a great idea for a puzzle / platformer and Compulsion worked them both in together very well.
They discuss trying to make peace with narrative - based games, why consoles (and not tablets) are the future of Lords Managements, what it's like pitching ideas to publishers, and why Brad worked at Raven for 89 days.
«OUYA has been a great «incubator» platform for BombSquad; the platform uniformity and quick update turnaround makes it safe to explore ideas and evolve a game over time based on user feedback, which is how I like to work.»
Thus, the idea of Switchcars was born — a vehicle - based game designed to be something entirely new for two target audiences — action rogue - like and vehicle fans.
Square Enix has announced that it is looking for developer submissions for game ideas based on Eidos properties Gex, Fear Effect and Anachronox as part of the Square Enix Collective crowdfunding platform.
Roll - Dice System: My initial idea was to have a mini game for each activity, such as lock - pick, persuade, crafting items etc, and I had coded and animated a turn - based fighting system.
It's a great idea for Nintendo to re-release some of their mega-hits from the Wii U, since the console saw such a small install base that an enormous amount of fans passed over some of the best games it had to offer, like Super Smash Bros. and Donkey Kong Country: Tropical Freeze.
For the uninitiated, the source board game is a quirky and somewhat humorous contest based around the idea of building.
my caption has a pun in it so look out for that and for todays pic I like it its a really good idea for a pic and is based off of the hunger game movies
Within 24 hours, Frank's tweets had received so many positive responses and suggestions for boob - based games that she decided to make a game jam, or a game development challenge, around the idea.
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