Each weapon type includes several
base weapons players can upgrade into at least four other weapons, allowing hunters to experiment until they find their perfect weapon.
Not exact matches
With an easy approachable interface,
players can go through three - dimensional battlefields destroying the enemies with superpowered
weapons, throwing various types of grenades, using airstrike skill, and upgrading both the
base and the units.
Based on Cartoon Network's top - rated animated series, the Generator Rex: Agent of Providence video game lets
players take control of Rex, a teenager who has harnessed nanites within his body to become the ultimate
weapon.
Visually stunning, like its predecessor, this game boasts an extensive character creation mode, a multitude of new and returning
weapon types, each of which can be forged and upgraded to the
player's preferences, while it also features 300 characters
based on both fictional and historical Japanese figures, whose souls help
players strengthen their team and defeat their enemies.
An interesting part in The Phantom Pain will be,
players can now develop their own
weapons and items from their home
base.
In Foxhole
players control every element of war, from
weapon production and
base building to strategy and combat.
In Metal Gear Solid 5: The Phantom Pain, the new
base - building feature will be covered which allows the
players to built
weapons and items from their very home
base.
The difficulty of the quest will dynamically alter
based on if you travel with others or not, meaning the game can be soloed if you want — but really, World is designed to be experienced with others, with
players mixing and matching the wide range of
weapons and abilities to take on monsters in a coordinated way that resembles the best MMO raids.
After selecting
weapons and additional items like medkits,
players are tossed into a wasteland and must start building up an impromptu series of defenses around a central
base.
SUMMARY: Soul Calibur V still brings an unmatched clash of swords with its
weapons -
based brawls, but its paltry single -
player content is an absolute insult to the series» substantial legacy.
You can share your own
base and join other
players» castle to buy certain
weapons not available in your land, for example.
Along with Park's previously - untold story,
players will also get some new custom
weapons that are usable in both the DLC and in the main campaign, including a neat turbine -
based laser.
Both the enemy and
player teams each have timer bars which fill up until they do a basic attack
based on the
weapon they have equipped.
Metal Gear Solid 5's competitive multiplayer mode pits
players against each other in team -
based battles, taking the
weapons and tactics of the stealth -
based Metal Gear Solid series online.
Characters will react differently to the
player based on their status in the world, the position of Morgan's
weapon, and a variety of other factors.
Players square off against each other in rounds of team -
based deathmatches, using a variety of stealthy gear and high - powered
weapons to face off against one another.
 Developed by award - winning High Moon Studios and
based on Hasbroâ $ ™ s legendary Transformers property, the game allows
players to become the ultimate Transformers
weapon in the final, epic war set on the Transformers home planet of Cybertron. Complete with full online co-op and a variety of deep, competitive multiplayer modes including the ability to create your own Transformers character for the first time ever in a video game,  Transformers: War for Cybertron is the title fans have been waiting for.
Not unlike the Call of Duty franchise, for many
players, the Gears single
player is a secondary consideration to the multiplayer modes, in particular the cooperative Horde 3.0, which has been re-tooled and now offers such improvements as class -
based combat, the ability to use the Fabricator to laser print
weapons and defenses, and of course a catalog of new firearms and fortifications.
The multiplayer mode features squad -
based games in unique environments where
players are encouraged to use their sand - filled surroundings to thwart their enemies; however, the environment can quickly turn from advantageous to treacherous with the onset of sandstorms — which impact visibility, team communication and
weapon handling.
As
players brawl their way through various playing areas
based on the many locations in the land of Hyrule they'll gain new
weapons and items for crafting as well as a ton of rupees.
Battles are generally not all that challenging if the
player takes care to always bring the best possible
weapons and armors, but bosses and quests where
players must defend the
base from monsters require a bit more of effort.
Players use an enhanced version of the innovative Fulton system pioneered in METAL GEAR SOLID: PEACE WALKER to airlift guards, vehicles,
weapons, raw materials and kit, to their
base, where the staff will use these resources to develop the
base to the user's specifications.
This cross-promo is an interesting and fun way to engage with what might be Red Dead Redemption 2's largest potential user -
base GTA Online continues to break records and gain new
players, and this scavenger hunt is free, available to all, and has some strong enticement going for it with the
weapon and cash.
Players will choose a level, targets,
weapons and then set their own rules for completing the contract
based on time, style and witnesses.
The big change is that instead of forcing
players to carry an array of disposable melee
weapons, the developers have introduced dedicated (and stackable) throwing
weapons, suddenly making the throwing -
based character as playable and useful as the rest.
Players can choose from 14 different
weapon types
based on their preferred playstyle and these can be changed mid-quest, depending on what the hunt de... [Read More]
-- Halo 3 developer Bungie Studios announced the fictional Bungie Ultimate Ninja Gaming League Extreme, which «is poised to become the first and only professional gaming league that forces
players to wield the true skill -
based weapon.»
The game is
based around the popular Starz show Spartacus and allows
players to fight in brutal matches using thousands of
weapon combinations and custom created gladiators.
The kind of
weapon you're seen carrying — or not seen carrying — can greatly impact how other
players approach you, it's self - projection and allows you to switch up your fighting style
based on who you're facing.
Scavenger mode — an objective
based conquest where
players must brave the environment armed with only one sidearm, as they try to find more powerful
weapons.
«The component -
based weapon system allows
players to adapt their
weapons and ships to maximize their chances for success in every situation, be it single or multiplayer.»
The bulk of it was
based around a new single
player campaign, though some extra
weapons and vehicles did sweeten the deal.
Physics -
Based Combat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different every
Based Combat: Physics -
based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different every
based fighting turns vehicles, streetlights and other
players into
weapons, resulting in dynamic combat scenarios that are different every time.
In AirMech Arena,
players control powerful transforming
weapons, known as AirMechs, to protect their
bases and overtake enemy fortresses.
The Tower: The central
base for all Guardians, where you can buy new
weapons and gear, accept bounties (challenges), or simply hang out and dance around with other
players.
During action sequences, Quantum Break becomes a cover -
based shooter granting the
player three
weapons in their pack, as well as a whole host of time powers.
A brand new Destiny 2 puzzle, discovered this week by
players and solved early this morning, led not to an exotic
weapon or a secret quest, but a real - life treasure cache in upstate New York, containing gold coins and a spear
based on Warmind's Valkyrie.
Weapon shops deal in
weapons, as
weapons will differ
based on where they are sold in the game, it is recommended for
players to drop by new shops to get new
weapons.
Alongside some predictable extra
weapons and outfits,
players will also be able to create and customise Niko Bellic's child for use in Grand Theft Auto Online - courtesy of a «hereditary -
based creation system.»
Bouts of Honour are strictly skill -
based affairs; removing relics, fountains, chests and world
weapons to ensure that
player ability is the only determinant in deciding the winner.
In this mode,
players can summon
weapons, vehicles, and power - ups, and customize their loadouts, but this is tempered by the team's «REQ Level,» which starts at level one and grows
based on the team's overall success.
Players can customise Lightning's appearance and abilities, with a selection of
weapons, outfits and roles
based on different jobs from the Final Fantasy series.
Not unlike the Call of Duty franchise, for many
players, the Gears single
player is a secondary consideration to the multiplayer modes, in particular the cooperative Horde 3.0, which has been re-tooled and now offers such improvements as class -
based combat, the ability to use the Fabricator to laser print
weapons and defenses, and of course a catalog of new firearms and fortifications.
Through tactical turn -
based battles
players will grind through dungeons full of enemies, picking up new
weapons and items, gaining magical spells, and trying to uncover the mystery behind the darkness that has befallen your precious land.
There's Smack Attack, which has
players hitting each other with
weapons in a race to see who can get the mosts hits in, Flag Rally, which has
players search the stage for flags that have to be brought to
bases to score, and finally Gate Relay, the game's lap mode.
Similarly to Peace Walker, Ground Zeroes will offer a
base - building feature which will allow
players to develop
weapons and items.
Up to 4
players can each grab a corner of the screen and control a little spaceship with inertia -
based movement and utilize several types of
weapons in an effort to blast your buddies out of space and remain the last ship standing.
The studio is hiring a Combat Systems Designer that will be responsible for «Enemy AI, combat behaviors, stealth,
player weapons and tools, cover and melee
based mechanics.»
- the team has been adding
weapons one by one because they want the same amount of attention for each
weapon - the team learned that when they added two new
weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning
players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between
weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8
players with similar rank points, and then they're split by
weapons - the rank point gap between S +
players is bigger than ordinary
players - only about one in 1,000 active
players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10
players that reach S +, while 80 % of the overall
player base are in A or less - about 90 % of S + ranked
players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the
player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the
player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances
based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is
based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is
based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding
weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
DayZ was an open world survival game where you gathered food,
weapons while making your own
base to fend off zombies and rogue
players....