- Heavily conscientious level design - Metroidvania progression - Classic open - world Overworld and Dungeon format -16-bit graphic and
audio style -8-voice Chiptune and lofi sample
soundtrack - Classic 8 - way and 4 - way navigation modes for gameplay - Enemy design invoking original standards of 16 - bit era - Intense, brutal bosses which require learning and observation - Highly challenging combat sequences with a high skill ceiling - Puzzles built around observation, item use, and sequential logic - Complex trading system to obtain optional items - Customizable playstyle
based on which items player obtains and equips