Knap is physics
based challenging puzzle game.Using your touch you have to move objects, throw, pull, turn, clash with others - in...
Not exact matches
This 100 - level
puzzle game is deceptively simple — with memory -
based challenges involving colors and numbers — but ups the pressure by adding a countdown clock and gradually increasing the number of rules you must follow.
The book's non-linear, interview -
based structure meant that World War Z was going to be a
challenging project from the start, but the need last year to both re-write and re-shoot the film's third act (with the budget swelling to as much as $ 200 million in the process) suggests that it is a
puzzle that hasn't quite been solved by the filmmakers.
Hitman GO was a surprise hit when it launched for iOS and Android in 2014, boiling the Hitman series» stealth mechanics down into a turn -
based puzzle game that was loads of fun and very
challenging.
Bridge Constructor is an enjoyable physics -
based construction simulator full of
challenging puzzles.
Outwit unpredictable enemies in dynamic turn -
based combat and co-op
challenges, and solve
puzzles along the way.
In single player mode switching between the characters is fairly easy but there is no indicator to show you the location of the inactive character, making the solving of the
puzzle based challenges longer than it needs to be.
Mapping the Stars in the Sky Challenge Puzzle : Have kids map the Canis Major constellation and draw their own dogs
based on the outline.
The ST Math game -
based learning program guides students at all language proficiency levels in visualizing math concepts through tantalizingly tricky
puzzle challenges.
What The Splatters is, then, is a rather interesting, if possibly sadistic, take on the physics -
based puzzle genre,
challenging you to use your suicidal little jelly - like minions to complete each level by detonating a series of «bombs» that are strewn around each map, with the only way to do that being to douse them with the liquid insides of the aforementioned, and unlucky, minions.
In order to advance, players battle in turn -
based, head - to - head «match - three» style
puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150
challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
In order to advance, players battle in turn -
based, head - to - head «match - three» style
puzzle games in one of three distinctSet in the Warlords universe, Puzzle Quest challenges gamers to create, develop and customize the ultimate hero to save the land of Etheria from the evil Lord
puzzle games in one of three distinctSet in the Warlords universe,
Puzzle Quest challenges gamers to create, develop and customize the ultimate hero to save the land of Etheria from the evil Lord
Puzzle Quest
challenges gamers to create, develop and customize the ultimate hero to save the land of Etheria from the evil Lord Bane.
The unique, physics -
based puzzle game was the winner of Ludum Dare 29, a competition that
challenges developers to create a game in just two days.
TVGB: The story in
Puzzle Quest:
Challenge of the Warlords is surprisingly deep for a game
based around
puzzles.
Puzzles that you've never experienced before:
Based on the personal boundaries of your hosts, The Fall's
challenges will put you in perspectives that you haven't taken in a video game.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and
puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or
puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room
puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Bending the traditional rules of videogames, Warp features clever and intuitive
puzzle -
based gameplay where players decide how to traverse obstacles and combine abilities to master
challenge rooms and top online leaderboards.
If you need
puzzle game, multiplayer game, physics game, turn
based, sports game, golf game, logic game, mind boggling, Super Stickman Golf 2 APK is the best fun addicting, fun
challenging, super fun, mind blowing,
challenging levels.
This is a great indie platformer, featuring loads of gravity
based puzzles, different octopus abilities and plenty of
challenge.
Max: The Curse of Brotherhood is a
challenging 2.5 D platformer, filled with physics -
based puzzles and frantic platforming, in which you run, jump and swing through levels, trying not to fall to your untimely death.
If you like
puzzle games crossed with management sims and would like to direct trains through history, I recommend trying your hand at the
base game and the ever -
challenging Germany DLC.
Stroke is a
challenging Japanese - made
puzzle game,
based on the same idea as games such as Sokoban and Boxworld.
Other
puzzle games are less reaction
based; hidden object titles, for example,
challenge you to find items disguised amongst backgrounds.
Tennis in the face is one of the addictive little
puzzle games you play in between the bigger titles, you can play for a few minutes or sit for a full night completing all of the
challenges and obtaining all of the crowns, it's simple to play style and comical characters are enjoyable to beat down with a tennis ball, if you enjoy physics
based puzzle games I'd advise you check it out and for # 3.99 it's pretty much pocket change!
And you'll start to delve into Destiny's higher - level content remixes and
challenges, and discover clever, esoteric
puzzles and solutions to seemingly overwhelming odds, by realising the sheer power, importance, and reward of smart, deep, class -
based team play.
Developer Krystian Majewski, currently a student at Köln International School of Design, describes Trauma: «It builds upon this established formula by introducing a gesture -
based interface, real - time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate
puzzle challenge.»
Each new toy comes with its own limitations and specialisms, and the game's
puzzle -
based undertow comes less from didactic block - shifting, switch - hitting navigation busywork and more from the wider mental
challenge of thinking laterally to understand how each new addition to your toolkit can be used - both in areas to come, and areas you've already seen.
As per requirement of the game's level design and
challenging puzzles you have to change between the three characters to pass
challenges as they arise be it monsters, physics
based puzzles and platforming sections.
Designed specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn -
based play style,
Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle boardDesigned specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn - based play style, Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle board se
Puzzle Quest:
Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a
puzzle boardDesigned specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn - based play style, Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle board se
puzzle boardDesigned specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn -
based play style,
Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle board se
Puzzle Quest:
Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a
puzzle board se
puzzle board setting.
To advance their character, players battle in turn -
based, head - to - head «match - three» style
puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the AI as they embark on over 150
challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents.
Challenge your mind with
puzzles based on optical illusions.
Human Fall Flat is a physics
based puzzle platformer, featuring advanced physics and innovative controls as you control Bob through a
challenging world.
We have implemented this in a way that the physics do not only
challenge the player with agility, but also the
puzzle elements are
based on physics.
In LEGO Star Wars: The Force Awakens, it not only
challenges you to wipe out plenty of enemies, but also solve shooting
based puzzles too.
The combination of standard action - platforming, more traditional
puzzle -
based platforming and on - rails races that you'll experience with the different characters provides just enough variety and
challenge for the game's target market.
A unique, physics -
based puzzle platform game, Snake Pass
challenges players to «think like a snake» as they tackle precarious
puzzles as only a snake can.
Challenge your mind with
puzzles that are
based on optical illusions.
While other games are
based solely on
challenging puzzle solving rooms.
There is a lot of
challenging physics
based puzzles throughout the game.
Functional as it is, physics -
based puzzle platform games that include time manipulation and
challenges have evolved to higher states than purely just that.
Not only does it have a similar look, it also features somewhat similar gameplay, being a
challenging puzzle - platformer featuring «mind control
puzzles,» clearly
based on the Oddworld games.
Captain Toad: Treasure Tracker's diorama -
based puzzles had initially been intended to
challenge The Legend of Zelda's Link, according to the Wii U exclusive's director Shinya Hiratak...
These areas are imbued with
puzzles and
challenges, giving this even more of a Metroidvania sensation as opposed to a loot -
based mining game.
What I Like: expanded Justice League elements, entertaining comic content, easy character switch option, fun gameplay, familiar music, extensive unlockables / collectibles, action
based puzzle challenges, LEGO physics, problem solving
challenges
A unique, physics
based puzzle platform game, Snake Pass
challenges players to «think like a snake» as they tackle precarious
puzzles as only a snake can.
In single player mode switching between the characters is fairly easy but there is no indicator to show you the location of the inactive character, making the solving of the
puzzle based challenges longer than it needs to be.
The level -
based puzzle shooting game sees players
challenged with eliminating large numbers of zombies of specific colors before running out of shots.
For some
challenging puzzle based gameplay with a spooky twist look no further than Poltergeist: A Pixelated Horror.
Challenging Puzzles - Unravel's gameplay is completely physics
based, made up of a variety of different
puzzle types.
- Heavily conscientious level design - Metroidvania progression - Classic open - world Overworld and Dungeon format -16-bit graphic and audio style -8-voice Chiptune and lofi sample soundtrack - Classic 8 - way and 4 - way navigation modes for gameplay - Enemy design invoking original standards of 16 - bit era - Intense, brutal bosses which require learning and observation - Highly
challenging combat sequences with a high skill ceiling -
Puzzles built around observation, item use, and sequential logic - Complex trading system to obtain optional items - Customizable playstyle
based on which items player obtains and equips