Create drag and drop, match the columns, pictorial multiple - choice questions, a point -
based cue card game, mini-games, and the list can go on.
Not exact matches
is
based on a rather unsavory series of trading
cards released by Topps in the 1950s, and it takes its
cues from the same sources as this summer's Independence Day — old alien invasion flicks, disaster movies, and big - budget special effects extravaganzas.
Students create
cue cards using the templates which have been designed
based on cognitive science research to encourage deeper learning [I have these pre-cut up on
card for students].