Sentences with phrase «based fighting moves»

Players will need to learn and master hand - to - hand combat, as well as weapons - based fighting moves to take on the never - ending slew of opponents looking to prove their worth against them.

Not exact matches

Last week, Astorino fought fire with fire, questioning the governor's relationship with rocker Jon Bon Jovi — a hated figure in WNY, thanks to the belief that a Toronto - based group of which he was a member wanted to buy the Bills and move the team to Canada.
While it's not required that you wear big ass - kicking boots and carry guns doing this workout, you should definitely channel your inner badass and imagine you're going through fight - training — because that's what a lot of these moves are based on.
While it's not required that you wear big ass - kicking boots and carry guns doing this workout, you should definitely channel your inner badass and imagine you're going through fight - training - because that's what a lot of these moves are based on.
They had the vision of bringing to clinical medicine the emerging evidence and insights that would enable it to move from the drug - based model of fighting infectious diseases that worked so well in the 20th century to a systems - oriented, patient - focused clinical model designed to reverse the growing chronic disease epidemic.
Everyone will fight once in a while, but if you are fighting on a weekly, or even monthly basis, moving in is an absolutely horrendous idea.
As hope moves in and out of the story with the character fighting for his soul — to abandon hope is to lose his soul (Ejiofor, TIFF Press Conference)-- the film captures every base instinct that man might experience in life.
The other missions for this week include Use Fight Request to play a Ranked Match (500FM), Play Story Mode (250FM), An Arcade Mode score challenge (for a title) and move - based objectives for performing certain actions ten times.
If this is your first entry in the genre, you fight on a grid - like surface with each character being allotted a certain number of spaces that they can move based on their class.
You command your small army of characters to move within a hexagon - based battle map then once you're happy with where everyone moved, you hold a button then watch them automatically fight.
You'll use a boat to move from one island to another, there are bombs and arrows to collect (fire one through flame to create fire arrows), smash ceramic pots, cut tufts of grass with the sword to reveal coins, fight patterned - based bosses found at the end of environmentally themed dungeons, and a spinning sword attack.
If we do not shift to this student - based equity, we will see hard - fought progress begin to stall, and we may even see some of the most talented leaders and teachers move to other states with student - focused priorities and investments.
As passengers demand more broadband capacity and faster in - fight Internet service, Gogo is moving as fast as it can to change its airline Wi - Fi service from ground - based to satellite - based links.
Sometimes these things are coincidence, or a loving homage, or just something that happens because fighting game moves are often based on real martial arts.
After they spent the time building up their PS3 code base for their move into the Playstation market they need to step up their efforts and stop wasting time on the graphically weak 360 if they are going to hope to survive in the incredibly competitive PS3 fighting game market with God of War 3, Heavenly Sword, and DMC4.
The first thing to note is that this game largely manages to nail the presentation and feel of the show thanks to its replay mode which takes all of your turn - based moves and stitches them together in a seamless fight.
Ther eis lots of magazines so there is many ratings some gave Lair a bad rating MOST gave it a Good why do nt people stop fighting about it n wait to play it and decide and now moving to Heavenly Sword how is it a rip off God Of War (which is based on Greek Mythology) if the fighting style is well i guess every action / adventur eis rip offs and imma go ahead and give what ive seen from Heavenly sword with the boss battles and great graphincs a 9.5 / 10 now you all make a blog about that!!
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
As well as showing off your exotic dance moves you'll get to have a turn - based fight and craft a few disgusting items in order to progress.
In theory, each customization changes how the monster moves and fights, but, with the exception of a few weapons — such as hand - combat or projectile based weapons — the majority have little effect.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Users can play as their favorite Dynasty Warriors hero and face off against other legends while mastering a huge array of weapon - based attacks and fighting moves.
This is a wave - based combat mode that starts you off with no weapons or armor and has you fight your way through a series of rooms — when you defeat all the enemies in a room, you move onto the next one.
Voice of Steel is a third person physical - based next - generation robot fighting game where you take control of a robot fighting other robots, but with your own custom moves.
Many of Decapre's fighting moves are charged based moves and features fast, fluid movements of Vega.
As you fight and take damage, you'll build up a meter known as the Hero Gauge, which lets you unleash various ultra moves based on the level of stock the meter has.
The fighting style of this tag team overall is very slow and powerful with Torr's signature moves being more grapple based.
In fact, a lot of the groundwork for succeeding in combat is done off the battlefield — while fighting mostly consists of the traditional turn - based «choose your move, watch it happen» role - playing basics, the way you treat your» mon off the battlefield has a huge effect on what kind of moves they learn and how their stats are balanced.
However, based on previous middleware licensing from Rockstar, it's almost a safe bet that they'll stick with NaturalMotion's Morpheme and Euphoria engines to give characters that natural motion when they move, fall, run, get shot, fall off horses, fight and interact with the environment.
Unlike other RPGs where your character's level is usually high enough after completing one segment of the game before moving onto the next, Rainbow Moon requires the player to fight additional battles and enemies to farm XP and Rainbow Pearls, used for upgrading the base stats on characters.
Learning how to fight my opponent and how to combine moves in the menu based system was certainly something interesting to experience.
Palutena The goddess of light from Kid Icarus joins the fight, with her vast variety of moves for up close and distance based gameplay.
Tactical Gameplay: When fighting battles you will direct your soldiers in turn - based combat, choosing from a variety of orders for them to carry out like moving a large distance, moving a shorter distance while shooting, or using an ability.
You move your characters around a grid based game board on your turn, and the enemies movie on their turn, then fighting happens; which is automated and the outcome is determined by your units stats.
Shine Thief is all - out chaos and sees players fighting to obtain and hold a Super Mario Sunshine Shine Sprite until your timer reaches zero; Renegade Roundup is a cops - and - robbers team - based skirmish that's unbelieveable amounts of fun; Coin Runners tasks you with hoarding as many coins as you can with the catch that the more coins you obtain, the slower you move, thus making you an easier target; and Bob - omb Blast is Balloon Battle where war is waged with nothing but Bob - ombs.
While each character has his or her own different attacks, players will be able to execute additional moves and combos with a variety of fighting game - based command inputs.
Based on the 1987 side - scrolling arcade fighting game that originated the idea of special command based mBased on the 1987 side - scrolling arcade fighting game that originated the idea of special command based mbased moves.
Why, yes, AKI wrestling games, Virtua FIghter, and team - based fighting titles, I would love to beat down 3 pretty good opponents in succession rather than play 1 opponent that anticipates moves or performs moves without a proper super bar charge.
It's no longer a real - time fighting game but instead a turn - based, area - arena game where players can position and move around their squad like a tactical strategy game.
You never want a competitive fighting game to give some players moves that others do not possess based on their willingness to use an objectively less accurate control setup.
The gameplay is also the same mission - based sandbox adventure we're familiar with, with players exploring the town of Willamette and completing missions to move the story forward, saving survivors to add to the base, fighting off strong enemies, and occasionally deviating from the main path to complete side quests.
Organizations ranging from MoveOn.org and the Union of Concerned Scientists to the American Wind Energy Association urged its passage as a way to fight global warming, promote energy independence, increase wind - lease payments to farmers, and move the country toward a clean energy economy based on solar and wind power.
Moving on to exclusive features of the PS4 version, we see the battle system, which includes two different styles: the free movement mode that lets characters move freely around the battlefield, and the auto camera battle that gives the turn - based fights a more cinematic look.
Moving away from the shadow of Samsung is possible if LG can develop products without the sole intention of fighting with Samsung smartphones on a spec to spec and feature to feature basis.
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