Not exact matches
Grand Theft Auto Online takes the fundamental Grand Theft Auto
concepts of freedom, ambient activity and mission -
based gameplay and makes them available to multiple players in a detailed and responsive online world.
Peace Walker constituted instead the main structure upon Kojima built Metal Gear Solid V: The Phantom Pain, being it the first game in the series to be more «open» in terms of
gameplay and bringing in things such as the
concept of mother
base and troops training.
However, as it tends to happen, the brand was starting to grow stale with its button mashing
gameplay supplemented by a capture and siege
based mission design which is why Koei Tecmo decided to take it off into a brand new direction by introducing the
concept of an open world Dynasty Warriors game.
It is part of and
based on the Dragon Ball franchise from which its
gameplay has been derived from several different fighting games
concepts.
One of the scrapped
concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional
base game content, certain elements from the FPS prototype still managed to find their way into the core
gameplay loop here in Monster of the Deep.
The Blueprints Visual Scripting system in Unreal Engine is a complete
gameplay scripting system
based on the
concept of using a node -
based interface to create
gameplay elements from within Unreal Editor.
This
concept allowed dynamic squad
based combat in a simple format that didn't bog
gameplay elements down in convoluted control mechanics.
Until we can create a game
based entire on the
concept of emergent
gameplay with systems that can learn and think we'll always be playing within the confines of design.
One of the scrapped
concepts for FFXV DLC was a PSVR FPS title and, although the development team eventually settled upon the fishing angle (pun totally intended) and elected to release the game as a stand - alone experience rather than additional
base game content, certain elements from the FPS prototype still managed to find their way into the core
gameplay loop here in Monster of the Deep.
Below, you can watch the entirety of Bethesda's Fallout 4 showcase, which takes you from
concept art to
gameplay footage, and highlights the game's weapon customization, crafting,
base - building, and combat.
It takes a classic
concept — the grid -
based strategy - RPG — and infuses it with a fun new conceit... Even better, it runs with that idea to deliver fun twists on the
gameplay... Add in a fun old - school presentation and a heap of personality, and Slimes is an easy recommendation for SRPG fans looking for quick, quirky fun ``.
«Rocket League's colorfully absurd cars - playing - sports
concept works so well because the energy of its arcadey
gameplay meshes with its deep team -
based strategy and variety of modes...»
The multiplayer modes further strengthens the co-op
based gameplay with the famous Horde mode and the newer Overrun mode pitting teams of players against enemy waves and other modes playing off of
concepts of teamwork.
Ristar himself is, after all,
based on an early
concept for Sonic that was canned for the sake of
gameplay that wouldn't require the player to use more than one action button in order to do anything to simplify and speed up
gameplay.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character
based levels and ultra-fun
gameplay mechanics • Work closely with level layout artists to identify level assets and
gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain
gameplay vision consistency • Contribute to level
concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and
gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing
gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of
gameplay entities and events • Creatively resolve
gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine
gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
So we started working on the idea of mixing and mashing the two
concepts together, with the core of Uridium
gameplay, the fast paced action, the turn - by -180-degrees mechanic and huge capital ships as an ideal
base for a Star Fox like third person shoot»em up with a
gameplay twist.
Although the Super Mario Bros. 2 style of
gameplay has been revisited in the various updated remakes of the game released over the years, Nintendo has never truly gone back and created a new adventure
based around the game's core
concepts.