Sentences with phrase «based gameplay seems»

I'd be remiss if I didn't at least mention how great that Rise of the Tomb Raider demo looked, or how awesome Unravel's puzzle - based gameplay seems to be coming along.
Metroid Fusion is also quite good and I'm probably more positive on the game than when I was first playing it but I found it kind of odd with the sectioned off areas resulting in smaller worlds / maps and the mission based gameplay it seemed to have.
The base gameplay seems to be well received, but the myriad of issues with game are ruining it for a lot of people.

Not exact matches

Gameplay tweaks seem minor at first, but dual wielding guns and plasmids, the ability to melee with any weapon, and the new real time reflex - based hacking system made a world of difference.
Its limited use of cel - shaded graphics, which seemed revolutionary when Dragon's Lair 3D was first revealed two years ago, is now thoroughly outdated, as is its simplistic, puzzle - based gameplay.
There's also the return of the old physics - based gameplay (something that seems to be lacking from more recent Sonic titles), where Sonic makes use of physics to bounce off enemies and springs to reach new areas — it brings back a level of skill required that you just don't see these days.
The detective style of gameplay may seem like a far cry from Pokémon's turn - based RPG roots, but we feel its charm and a great sense of humour helps to make the transition a smooth one.
No actual gameplay was shown, but it seems fairly clear that it's going to be a hero - based shooter in the same -LSB-...]
No actual gameplay was shown, but it seems fairly clear that it's going to be a hero - based shooter in the same vein as Overwatch, which seems to be this generation's «brown military FPS».
No game will ever get great reviews across the board, seems this score is based on the dislike for Kratos rather than the gameplay etc..
It seems like a huge departure from the text, but it ultimately gives the game enough action sections to feel refreshing when the text - based gameplay would start to get slow.
There have been reports of the game running a little sluggish (25 - 30 fps) on the base PS4, however that was also from Digital Foundry — they said the Pro version at «4k» was sluggish as well, yet to me it seemed smooth to play — so take what they say with a grain of salt as they base their info on numbers and not actual gameplay.
It seems like Nintendo is the only one that actually markets its games based on gameplay — rather than obnoxious CGI trailers or misleading PC builds.
The visuals and gameplay in Mercenary Kings Reloaded certainly seems to have been inspired from classics such as Metal Slug and I can also spot some Metal Gear likeness within the communication screens between your comrades and home base.
With that being said, one of the game franchises that actually seemed to play better online along with offering a substantial and fully realised single player experience, to me at least, was the Rainbow Six series; I quickly became enamoured with the tactical, squad - based gameplay and focus on actual teamwork being necessary for survival rather than being able to run off and lone wolf everything.
The pace of the combat seems to be stuck in this peculiar middle - ground, as if they couldn't quite commit to the action - based gameplay.
Limits based entirely on he gameplay that don't jive with the story will ruin the immersion of the game, and make it seem more like a job than like fun.
Based upon the impressive wealth of information that the UK - based developers have pushed out to the public this may seem like a fairly obvious point to make, but nevertheless it is quite fascinating to hear how the marriage of software and hardware allowed for «interesting» and «intuitive» gameBased upon the impressive wealth of information that the UK - based developers have pushed out to the public this may seem like a fairly obvious point to make, but nevertheless it is quite fascinating to hear how the marriage of software and hardware allowed for «interesting» and «intuitive» gamebased developers have pushed out to the public this may seem like a fairly obvious point to make, but nevertheless it is quite fascinating to hear how the marriage of software and hardware allowed for «interesting» and «intuitive» gameplay.
Due to the steep learning curve and the divisive gameplay style newcomers can become frustrated fast and the player base doesn't seem to see a benefit of trying to help them out, which is a shame since that means there is a chance the game's player base will die out before it even gets out of Early Access.
Need for Speed is yet another franchise that seems to have lost its way over the last few iterations, but Shift's focus on simulation - based racing proved to be a successful reboot of the series, due to its addictive gameplay, brilliant single player campaign, and great online multiplayer.
So basically, it's «a casual action - strategy game», just as Oasis switched up a lot of mechanics from more complex PC RTS and turn - based strategy titles into a cohesive casual whole - and honestly, we hope it gets a whole lot more commercial interest that Oasis, which seemed to get somewhat ignored by the casual gameplaying public - anyone hazard a guess as to why?
From what I can tell, this port seems to have identical gameplay as the 3DS edition, albeit with touch - based controls.
Gameplay for Black Ops 3 was also shown off and based on the reactions online, it seems this was the low point in the show for Sony.
The combat is the area of gameplay that seems most bolted - on, there's a lot they could have done to make it a key part of No Man's Sky, but as it is now combat, both space combat and ground - based combat is little more than a fairly primitive dodge and shoot affair.I think it's in because something needed to be in, but you never really feel engaged with the combat and as yet, I've never felt like I was fighting to survive.
At a glance, Musaic Box's casual «hidden object» gameplay might not seem noteworthy, but closer inspection reveals a fascinating music - based puzzle component unlike anything else in the genre.
The core gameplay didn't seem to change much either with players investigating in a sandbox environment with weather and time - based changes and the ability to travel around town by car.
Some fans worried that gameplay seemed a little too scripted and filled with Quick Time Events (QTEs), but Community Manager James Stevenson was quick to assuage those fears on Neogaf while adding that the swinging system is fully physics based and free roaming through New York is available.
Coming in at just under 17 minutes, the video shows off the slick stealth based gameplay we have come to expect from the Hitman series, but it also seems like Agent 47 has learnt some new tricks whilst he has been away.
But basing from the almost three - minute clip that he appears in, he seems to be very enthusiastic about helping gamers meander their way in the gameplay of Crackdown 3 - it is almost like he is the main hype guy for the team.
Built with the latest Frostbite 3 engine which was initially developed DICE, the game would be aimed towards closed corridors gameplay however the addition of vehicles as suggested from the leaked details suggest otherwise and Battlefield Hardline seems to become a hit for the audience if it maintains the balance of infantry based combat.
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