Sentences with phrase «based gameplay style»

It's always your turn, and so this one completely removes the turn - based gameplay style.
Squids Odyssey also features a turn - based gameplay style when you encounter enemies.

Not exact matches

Does the old - school, turn based gameplay suit their signature sarcastic style?
While Might & Magic: Clash of Heroes is a massive departure from the original Heroes of Might & Magic franchise, the turn - based army managing strategy game shines through even in its match 3 style puzzle gameplay.
This is the basis for a fun «Rock, Paper, Scissors» style of gameplay that should be fun and challenging at the same time.
Featuring a familiar turn - based battle grid system and boasting a uniquely deep style of strategic gameplay that revels in its own difficulty, Natural Doctrine drew me in like a moth to a flame — and boy, did I ever get burned.
Summary: With engaging social simulation gameplay, addictive turn - based combat systems and an unmatched visual style, Persona 5 is the ultimate Japanese role - playing game any PlayStation 4 owner, newbie or hardcore fan, should give a fair go in 2017.
Absolutely dripping with Paul Verhoven style satire, Helldivers combines a range of objective - based missions with a nifty gameplay system called «Strategems», allowing players to input a series of commands to call down anything from extra ammo and scout drones through to APC's and hulking great mechs.
Mantis Burn Racing is a modern top - down style racing game that combines physics - based gameplay with intuitive arcade racing in highly competitive, fast and addictive races.
It's not the most inventive new game mode, especially considering how much it resembles wave - based game types in other shooters, but the Splatoon style of gameplay and mechanics make it for a fairly refreshing game mode — though I do wonder how much time players will be putting into it.
It has been confirmed though that Bayonetta 2 will continue the art style and gameplay from the previous title, which was based on fast paced third person combat featuring signature pistol moves, magic attacks, and melee combat as well.
The gameplay consist of two parts — a turn - based Risk - style mode on a 2D campaign map of Japan where the player must recruit, manage and move their armies, conduct diplomacy, trade, espionage, sabotage and assassinations.
I played through as John, and with his specialty being hand - to - hand combat and I found him to be particularly effective with Riptide being a game that has mostly a melee based style of gameplay.
The selection of courts varies, ranging from the standard three types of tennis court, to those themed upon Mario games, which adopt the aesthetic styles of the games on which they are based and feature thematic elements that influence how the match will be played on that surface (some of which manifest themselves as obstacles that hinder character movements or otherwise interfere with gameplay).
With that dreamworld - setting, they could easily combine the exploration - style collection gameplay of super mario 64 & sunshine with some lineair obstacle courses and gravity - based gameplay from galaxy, while adding a lot of new elements that match this dreamworld setting.
Each game style retains its respective gameplay elements and physics from its base game.
METAL GEAR ONLINE is built around a dedicated squad - based competitive multiplayer structure, which has been fully redesigned with the familiar gameplay and aesthetic styling of the acclaimed METAL GEAR SOLID series.
The detective style of gameplay may seem like a far cry from Pokémon's turn - based RPG roots, but we feel its charm and a great sense of humour helps to make the transition a smooth one.
In order to advance, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity.
Demo Length: 30 - 45 minutes (based on reading speed) Gameplay Style: Kinetic Visual Novel
Although based on the same gameplay this edition will be running on an all new engine and in a new style — the candidates will be depicted as bobble head dolls.
Somehow despite the first two games looking like obvious SFII edits the third one looks a lot more anime like RB2 and the later KOF games... (Based on gameplay footage and the JPN eShop screens) Surprised that a short franchise had a massive art style shift for only one game.
Based on how all Moore mentioned in the trailer was the new visual style, I don't see any gameplay enhancements as being likely.
What exactly do you have against a deep turn based RPG with a great story, style, gameplay, and fully realized characters that actually feed back into the gameplay?
Minimum of four years of editing experience within an environment of rigid deadlines, compressed schedules, and strong teamwork Experience in localization a plus Demonstrated ability to edit and revise content based on The Chicago Manual of Style Depth of experience with video gameplay is required, and knowledge of the Pokémon brand is a strong plus Must be detail oriented, with proven ability to manage multiple simultaneous projects
Sometimes you'll be fighting waves of enemies in corridors using cover - based shooting mechanics, and other times you'll be forced to be stealthy where getting caught doesn't mean entering the other style of gameplay, rather it means getting shot in the face and reloading the last checkpoint.
Titles have the ability to match you with other players based on reputation (which we will be talking more about in a post tomorrow), skill, language, age, and even your specific gameplay style.
This particular title is a tactics - style RPG title that features retro style of visuals and team - based gameplay.
Bandai has had an affiliation with Digimon videogame adaptations since they began in 1999 with an RPG titled Digimon World on PS1, while numerous RPG, 2.5 D fighting games in the style of Super Smash Bros and spin - offs based directly on the trading card gameplay have released on almost every platform throughout each console generation totalling to over 40 Digimon games.
Richly designed and well - balanced gameplay, adding new squad - based and tactical interfaces to an already complex style of play, Ghost Recon is the thinking man's shooter.
Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars.
Every fighter in all 10 weight divisions has their statistics based upon their respective performances up to the release of UFC 3 including striking, grappling, stamina and health that presents a gameplay mechanic in which players will have to think about their fighting style in relation to the fighter they choose.
However, the gameplay itself couldn't be anymore different, as rather than doing it in a strictly turn based way, Pokemon Super Mystery Dungeon offers a real time based system that is more befitting of this style game.
Gameplay was also different, as Heist took on a turn - based strategy approach as opposed to Dig's resource - collecting, mining, MetroidVania style.
Variable gear stats, expandable attack, spell, and ninjutsu trees, a more mission based gameplay setup, and other gameplay tweaks bring Nioh fully into its own niche of game style while still giving nods to titles that it gained inspiration from.
Developed in conjunction with Slant 6 Games, of SOCOM fame, Operation Raccoon City will afford gamers with a gameplay style new to the series: squad - based combat.
Famicom Wars, Super Famicom Wars, and Game Boy Wars 1, 2 and 3 all formed the basic style of gameplay (turn based strategy) seen in the Advance Wars series.
Due to the steep learning curve and the divisive gameplay style newcomers can become frustrated fast and the player base doesn't seem to see a benefit of trying to help them out, which is a shame since that means there is a chance the game's player base will die out before it even gets out of Early Access.
To advance their character, players battle in turn - based, head - to - head «match - three» style puzzle games in one of three distinct gameplay modes: Single - player allows gamers to battle against the AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level - up characters without participating in quests, and Multiplayer allows gamers to battle live opponents.
Company of Heroes» tactical RTS gameplay and historical setting does differentiate itself from Command & Conquer's base - building style and futuristic setting, so it won't be stepping on any toes.
It is the first in the series to take on a «Metroidvania» style of gameplay, in which the world is open to the player with areas cut off based on what powers and abilities you have unlocked.
Game which was supposed to be a simple and first project based on YouTube tutorial but it turned into full - fledged game with hand - drawn art style and fart - filled gameplay.
The art style may be based on Kirby's Epic Yarn, but the gameplay is pure Yoshi's Island.
In terms of gameplay, LISA is a fairly traditional turn - based RPG with an Earthbound styled combat system, but it's not really the gameplay that stands out in LISA, even if it is fun.
The arcade - style mission - based gameplay was good fun, but it wasn't until 2001's Grand Theft Auto III on the PlayStation 2 that DMA truly made their mark in the industry.
Players will roll the dice to move mechs and crush enemies with battle cards in turn - based, board game - style gameplay.
Roll the dice to move your mechs and crush your enemies with battle cards in turn - based, boardgame - style gameplay.
Battletech dares to mix the play styles of heavy mechs with the tactical gameplay of a turn - based title.
Every since we first heard that a game based in the Lords of the Fallen universe would eventually hit iOS, we were curious as to how the Dark Souls - style gameplay would translate onto the mobile platform.
A variety of new gameplay modes will also be included such as the brand new wave - based Vergil's Bloody Palace Mode, and a trio of new difficulty levels (Hardcore Mode, Must Style Mode, and Gods Must Die Mode).
a b c d e f g h i j k l m n o p q r s t u v w x y z