Sentences with phrase «based gameplay the series»

Not exact matches

Based on the anime series and building on the fast - paced action the series is famous for, ATTACK ON TITAN 2 is the sequel to 2016's action game and features new gameplay mechanics.
It puts a neat twist on standard turn - based strategy gameplay, and stands as another fantastic entry in the SteamWorld series.
With a fully voiced story mode lasting more than 30 hours, P4D is exclusive to the PS Vita (PSTV compatible), and features challenging music - rhythm gameplay that explores nearly 30 full remixes and original tracks based on the compositions of legendary Persona series music composer, Shoji Meguro.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Absolutely dripping with Paul Verhoven style satire, Helldivers combines a range of objective - based missions with a nifty gameplay system called «Strategems», allowing players to input a series of commands to call down anything from extra ammo and scout drones through to APC's and hulking great mechs.
Over the years, I grew to love Snake Eater's camo - based stealth gameplay and now I can gladly say that it's one of my favourite installments in the series.
The game was a turning point for the Donkey Kong series, reintroducing it (alongside the 1994 Game Boy game released a few months prior) after a nearly decade - long hiatus and cementing Donkey Kong as a franchise in its ownright introducing Donkey Kong's modern design as well as his supporting cast and enemies, musical cues, and gameplay mechanics that would form the basis of most following Donkey Kong games as well as Donkey Kong's appearances in Mario spinoff titles.
Peace Walker constituted instead the main structure upon Kojima built Metal Gear Solid V: The Phantom Pain, being it the first game in the series to be more «open» in terms of gameplay and bringing in things such as the concept of mother base and troops training.
It surprised everyone, delivering a approachable take on the classic turn - based strategy gameplay seen in the XCOM series.
Although some gameplay elements are added, such as rhythm - based musical sequences and a brand - new item creation system, the title is by - and - large what fans have come to expect from the series.
Sophie is one of the most endearing game characters ever and her adventure is full of wonder, addictive quest - based gameplay, and a memorable cast that'll make any fan fall in love with the series all over again.
Blending these two game series together sounds like a recipe for disaster, and yet the gameplay actually looks fun and interesting, like a blend of a Mario RPG open world with the dynamic turn - based battling of XCOM.
Realizing that Metroid Fusion's mechanics drastically differed from previous entries in the series, Yoshio Sakamoto — director of Zero Mission and co-creator of the Metroid series — wanted to return to the series's gameplay roots by creating a game based on the original.
Koei Tecmo is famous for their Dynasty Warrior series which has spawned multiple spin - offs and even diverged into creating clones of the same gameplay experience based on favorite brands like One Piece and Fist of the North Star.
However, the series has never really taken off with the spin - offs which always brings it back to the classic Arcade - based gameplay.
METAL GEAR ONLINE is built around a dedicated squad - based competitive multiplayer structure, which has been fully redesigned with the familiar gameplay and aesthetic styling of the acclaimed METAL GEAR SOLID series.
Oh, sure, ten - minute gameplay videos, caught surreptitiously from the hip, abound on YouTube and elsewhere on the Internet, but other than the fact that online battles will still be turn - based like the rest of the series, we know nothing.
Last week, we commented on the new Splatterhouse trailer, comparing some of the gameplay elements to a certain mythology based, AAA series from Sony.
The world exclusive gameplay trailer for HITMAN showcases Io - Interactive's newest chapter in the acclaimed blockbuster series based on stealth action and assassination.
Combining classic Total War real time strategy gameplay with a suitably Olde and Bloodye turn - based campaign, Thrones of Britannia is the flagship title for the new Total War Saga series of games.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic in ALL other areas, especially as far as gameplay & controls go... The series has always been tighter & more story based, with a tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost in, & waste half your game time.
«Most fans of Zen Studios were attracted to us through our Pinball FX series, so we like to think we know a thing or two about awesome gameplay centered around physics - based spherical objects — and trust me, Disco Dodgeball Remix absolutely delivers there and then some,» says Mel Kirk, Zen Studios» VP, Publishing.
Series veterans will recognize the beautifully animated graphics and signature, Advance Wars - inspired gameplay, while also appreciating the wealth of new content available in the form of new single - player missions, a new Tanuki Monk unit, and new multi-player maps based on the new single - player content.
This game addresses many of the issues I've had with the series, and while the plot still makes little sense (its better, but not by much), I thought the combat and time - based gameplay was a lot of fun.
The gameplay will feel familiar to series veterans as it's still a third person action adventure game so missions based on land will not shock or surprise you.
«But we really wanted to ensure that we got the basic skeleton for what we're going to need for all of the evolutionary gameplay enhancements that we're going to deliver in all of the 3.x series — 3.1, 3.2, 3.3 — on a quarterly basis next year.»
With that being said, one of the game franchises that actually seemed to play better online along with offering a substantial and fully realised single player experience, to me at least, was the Rainbow Six series; I quickly became enamoured with the tactical, squad - based gameplay and focus on actual teamwork being necessary for survival rather than being able to run off and lone wolf everything.
With one small exception Persona 5 does a great job at what the series has been doing best for years now, providing a gameplay experience where players have to balance their dungeon progression with the main character's social, academic, and work life while progressing through a strong character based narrative with a host of fully fleshed out party members and npcs.
Developed in conjunction with Slant 6 Games, of SOCOM fame, Operation Raccoon City will afford gamers with a gameplay style new to the series: squad - based combat.
Loosely based on a popular Japanese manga series about a wild dog, the game offers a simple gameplay, low betting range and a smooth user experience.
Famicom Wars, Super Famicom Wars, and Game Boy Wars 1, 2 and 3 all formed the basic style of gameplay (turn based strategy) seen in the Advance Wars series.
In a radical change for the series, Fable: The Journey will be using the Unreal 3 engine to power its magic based gameplay which lets players use their hands to manipulate magic, mostly by «drawing» items to conjure them up and using them to defeat enemies.
Based on the legendary Wonder Boy in Monster World series Over 15 hours of epic adventure Switch between up to 6 playable characters each feeling different to keep the gameplay fresh Unlock new paths and secrets with special equipment Soundtrack from Yuzo Koshiro, Motoi Sakuraba, Michiru Yamane, Keiki Kobayashi and Takeshi Yanagawa
You would be forgiven for expecting a title that was somewhat similar to Evolution Studios» excellent Motorstorm series (from the PlayStation 3 era), however, Onrush is a different beast thanks to its team - based objective - focused gameplay.
It is the first in the series to take on a «Metroidvania» style of gameplay, in which the world is open to the player with areas cut off based on what powers and abilities you have unlocked.
With its endless number of fusions and surprisingly unique turn - based gameplay, Dragon Ball Fusions is another delight for fans of the series everywhere.
But it is a new installment bringing in everything that's long been celebrated about the series, with the same skill - based gameplay and the same core loop of hunting enormous beasts for materials.
Gameplay Fit for a true Pathfinder: for those new to the series, the bottom screen of the 3DS displays a Top - Down, tile - based map that must be filled out while dungeon crawling.
Golden Abyss relies exclusively on a series of directionally - based screen swipes that would make any Resident Evil 6 fan yawn; the lack of tension and difficulty during these interactions tend to undermine the mostly uniform difficulty that precedes the final hour or so of gameplay.
Need for Speed is yet another franchise that seems to have lost its way over the last few iterations, but Shift's focus on simulation - based racing proved to be a successful reboot of the series, due to its addictive gameplay, brilliant single player campaign, and great online multiplayer.
When you mention the words «catapult» and «touch» in the same breath, chances are you're referring to Rovio Entertainment's Angry Birds, the series of games whose simple touch - based gameplay has catapulted it to fame.
For those of you who do not know much about the Virtua Tennis series, it is an arcade based tennis game that puts more emphasis on arcade fun and skips most of the realistic and stat based gameplay of any other tennis games out there (e.g. Top Spin, Grand Slam Tennis).
An entirely modern action console game, Lords of Shadow combines fast - paced weapons and magic based combat against otherworldly enemies, with platforming and puzzle - solving gameplay, to create a fresh gameplay experience that will thrill both fans of the original game series and gamers more rooted in modern action games.
The mechanics of the title are heavily based on Blazblue, but mix in new functions relating to the different series and alter them slightly to fit into the tag based gameplay.
Rhythm Paradise Megamix's gameplay premise is simple: Progress through a series of rhythm - based mini-games by playing along in time with the beat and clear the stage.
The PlayStation 4's smoother frame - rate is more reminiscent of the sprite - based 16 - bit titles the series draws influence from, but the slow nature of the game means that little is lost in the gameplay experience, with the added benefit of being able to continue your adventures on the move.
The Walking Dead: The Telltale Series Collection's presentation is solid with a great user interface across various menus such as the main menu, my choices menus, settings menus and gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, although it does not include support for navigation via the right analogue stick and the lack of a touch based user interface via the touch pad is proven as a realistic prospect given the fact of how effective and responsive the touch screen user interface is in The Walking Dead on Vita.
Capture the Flag has returned to the Sniper Elite series, offering players an objective focussed game with more speed and teamwork based gameplay.
Call of Duty's relentless targeting of 60 fps gameplay defines the series, delivering responsive twitch - based gameplay that few titles can compete with, but the strict focus on maintaining such a high frame - rate comes at a cost: the series» potential to dramatically evolve and grow over time is limited by the narrow rendering budget available on a per frame basis, with each instalment offering up smaller refinements to the formula along with a modest boost in graphical spectacle along the way.
When it comes down to it, Velocity 2X is a fantastic sequel that'll please both newcomers and fans of the series with its signature twitch - based gameplay and infinite replay value.
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