You have deep, class -
based gameplay wrapped around a detailed progression and reward system.
Not exact matches
Proudly standing out as a tactical adventure game, it combines the tactical turn -
based combat of «XCOM» with real - time exploration and stealth
gameplay,
wrapping it all up in a deep storyline set on a post-human Earth.
Identified as a tactical adventure game, it combines the strategic, turn -
based combat of «XCOM» with real - time exploration and stealth
gameplay,
wrapping it all up in a deep storyline set on a post-human Earth.
Some fans may be disappointed by the Locke - to - Chief ratio of
gameplay, which is heavily weighted towards Locke, and others may take issue with how the story
wraps - up (again, I'm being vague here to avoid spoilers), but both of these drawbacks have story -
based reasoning behind them that make the decisions hard to criticize.
Tormentum: Dark Sorrow is the game you get when you mix the aesthetics of Dark Souls, the puzzle - solving
gameplay of Professor Layton and some basic moral - decision -
based branching paths,
wrapping it in a point - and - click adventure.
Take you average four - player top - down shooter, let's say Gauntlet for old times sake, inject the team -
based multiplayer
gameplay of a game like Destiny and, finally,
wrap in bleak, dark humour of Starship Troopers (killer bugs and all).
Gameplay doesn't let itself get too
wrapped up in customized loadouts or leveling things up; all tanks have
base stats (displayed in English, incidentally) of ATK, DEF, MOV, and HP, and that's it.