Sentences with phrase «based games in general»

Thankfully, 2009's Batman: Arkham Asylum changed everything for both Batman and comic - based games in general.
Anyone who knows me can tell you that I'm not a fan of sports or sports - based games in general.
The game is aimed at anyone that enjoys flight games or physics - based games in general, or anyone that wants to play something different...»cause we are confident you have not played anything like this before.

Not exact matches

If the general public (based on Betting Percentage) is on one side of the game, but the point spread moves in the opposite direction, it is often an indicator that «big money» (and most likely «smart money») is taking a position in the direction of the line movement (and opposite to the Public).
Still, on this basis, with so many quality attacking players all ticking together so fluently, that never looked like happening in this game and may be less of a problem in general from now on.
[Xbox Live Arcade] Panzer General is back with an all - new turn - based strategy game in Panzer General: Allied Assault!
This is a thoroughly modern take on the series and on turn - based strategy games in general, with lots to consider as you lead your Lance of hulking great mechs into battle.
Basically, it is this: while there are movies that may be based on video games, these games are almost wholly derivative of movies in general.
In general, the game's faster and more responsive than Soul Calibur IV; ring - outs are less plentiful but still possible for skilled players, which means that battles are generally decided on skill instead of luck, based on my experiences.
It ended up being the best $ 10 I've spent in a while — I'm not a fan of Clancy - type stuff in general, but this is a turn - based strategy game partially developed by one of the original XCOM creators, so it's totally solid and a hell of a lot of fun.
While many RTS games focus on gathering resources, assembling overwhelming forces and building massive bases, Sudden Strike 4's missions throw a relatively small number of units and later, reinforcements, into some of WW2's most infamous skirmishes, under the command of superstar American, English, German, and Russian generals, each with the ability to strengthen a specific type of unit and usefulness in combat.
In the game's story mode, each battle begins with a simple main objective — usually something along the lines of killing the main enemy general or taking the enemy's main base.
This is one of the reasons why mobile learning in general and mobile game - based learning specifically, are emerging as a hot topic in the field of technology - enhanced education and why device appropriate instructional design frameworks are in demand.
Mind you, I've never once EVER stated ALL GAMES should be this ONE WAY, yet you seem to be against the concept of having more methods based on a concept that is personal and has actually nothing to do with ALL GAMERS in general.
In the wake of that news, I reached out to the Frankfurt - based studio to ask about the future of The Surge, and the game's place among Souls - likes and so - called AA games in generaIn the wake of that news, I reached out to the Frankfurt - based studio to ask about the future of The Surge, and the game's place among Souls - likes and so - called AA games in generain general.
What this approach does in general is leave players with a game that doesn't suck because it is based on games that don't suck, but also doesn't do anything to make someone want it.
I disagree, I still think turn based RPG's are pretty niche, Persona has been around for decades and is STILL considered niche, simply because unlike Final Fantasy it isn't mainstream, i'm hoping that in time JRPG devs or devs in general would look towards games like Persona 5 as their influences vs games like Final Fantasy 15, which while good in it's own right had a lot of issues and seemed to be rushed to the point where an entire story chapter had to be added, and new features are still being added to make the game better.
The reality is for a very very very long time Nintendo has been consistently shrinking their install base from one PlayStation and her to the market and even more when Microsoft entered the Wii was a huge anomaly in fluke when you factor that Millions who bought it or not Nintendo Gamers or even gamers in general and it's clear that the gimmick was just that a gimmick and a cultural thing that clearly wore off by the time the Wii U released where are those GamerGamers or even gamers in general and it's clear that the gimmick was just that a gimmick and a cultural thing that clearly wore off by the time the Wii U released where are those Gamergamers in general and it's clear that the gimmick was just that a gimmick and a cultural thing that clearly wore off by the time the Wii U released where are those GamersGamers now?
I think things being «turned off» and having an unclear future are the inherent problem with service based games and services (like Xbox Live, PlayStation Network, Steam) in general.
Overall, Digimon Story: Cyber Sleuth's backstory delivers yet another excellent gaming experience within the Digimon universe that is highly recommended for fans of Digimon as well as role - playing games and turn - based combat in general that is appropriately paced and designed for both portable and home console gaming environments.
Niel Dagondon, general manager for Philippine - based Anino Playlab, suggests: «If you optimize the payment enough and if you have the right product, and if the game is social enough especially in countries of the Philippines and Thailand where people are social media addicts, it gets to the point where it starts to be profitable for us.»
The game builds further on the ink - based shooting mechanics introduced in Splatoon, with the general gameplay being indentical, but adds new content including new Weapons, Stages, and a new horde mode named Salmon Run.
, our free - to - play action strategy game for PS4, PS3 and PS Vita that puts you in the role of a General deploying units to the battlefield and working your way toward annihilating your enemy and destroying their base.
In the game's story mode, each battle begins with a simple main objective — usually something along the lines of killing the main enemy general or taking the enemy's main base.
The projects mission is to provide a theoretical and practical base for profesionals in the CG area, animation, game - design and programming according to the requirements of game development industry as well as giving a general view to everyone who is interested on the process of game development.
These multi-tier battles are the familiar 1 vs 1000 hack and slash gameplay that you may be familiar with in other Musou games where you have to run around the battlefield, take bases, eliminate generals, and the battle usually ends after you defeat the boss for said battle.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Dropping Dynasty Warriors 5 and 6's character based narratives, in which each general had his own campaign, Dynasty Warriors 7 had four campaigns, one for each factions, and gave the player no choice in which character to play — a system much closer to earlier games in the series.
In general, I like turn based games and roguelikes, games that have a high replay value and the challenge of figuring out the perfect strategy.
But then you see things like enemies that chase you into the screen while firing missiles and laser beams in your general direction, or enemies that you have to hit by firing into the background, and you realise that combat in this game is far closer to that in an action RPG rather than just your typical turn based title.
RedOctane continues to make profits for Activision based on the peripherals they design and the Guitar Hero license in general, even if the music game industry hasn't been as successful in 2009 as it has been in prior years.
Not only has the protracted battle against an implacable alien terror been re-realised with a stonking amount of player freedom in mind, but the veteran strategy studio has laboured to remove the tedium and fuss that's often inherent to the turn - based strategy genre, creating a game that delights in making its cavernous depth both accessible and visceral to armchair generals and action junkies alike.
Well considering the install base that Madden, NCAA Football, and sports titles in general that buy the game every year EA would be foolish not to continue the strategy that they have been using for as long as I can remember.
In general, I think casual games will still be more single - player based because you can drop in drop out whenever you need tIn general, I think casual games will still be more single - player based because you can drop in drop out whenever you need tin drop out whenever you need to.
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I haven't been thinking in my head too much about what a Sonic 4 would look like but I had a general idea based on previous games of what I hoped to see.
But in general, turn based RPGs are virtually barrier free, while most every other kind of turn based strategy game poses serious barriers for the hearing and sight disabled.
In general, vehicle simulations should probably be examined on a game by game basis, because, taken as a whole, there are serious accessibility barriers for gamers with most physical disabilities, even if individual games within the genre do not have some of these broader challenges.
There are games out there that challenge the strategic mind, none better for the newcomer than Rome: Total War II which, as with others in the Total War franchise features both RTS (Real - Time Strategy) and turn - based strategy elements, so you can either rule from above and conquer Europe with complete confidence in your generals and armies or, you can micromanage and lead your armies into every battle you face, and make no mistake, you will face a lot.
Apart from the single player mode and the multiplayer mode known from the base game, Zero Hour introduces the challenge mode, in which you fight against 9 armies controlled by 9 AI - controlled generals.
It has been a general consensus with the player base that bungee has offered very little in this DLC and have locked too many casual things behind a paywall that were readily available in the first Destiny game as part of the regular experience.
Just a bit over a year ago, in May 2010, a number of good - willing video game enthusiasts came forth with an experimental initiative: tired of the video games industry's general view of their consumers as malevolent counterfeiters that would happily see the whole industry go up in flames unless they are denied all possible rights upon purchase, the said enthusiasts (who also happen to be the chaps behind Wolfire Games) introduced «Humble Indie Bundle» - a short - term deal offering a pack of five games, all created by independent developers (today's way of referring to yesteryear's bedroom coders), on a pay - what - you - want basis.
Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn based strategic warfare.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
How familiar was she in general, and was she skilled in asking all necessary queries and able to play guessing games as to what the outcome might be, based on her skillset...
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