Sentences with phrase «based graphical user»

* Expertise in designing ASP.NET based Graphical User Interfaces with CSS, CSS3, JavaScript, AJAX, Multithreading, HTML and HTML5.
* Expertise in designing ASP.NET based Graphical User Interfaces with CSS, CSS3, JavaScript, AJAX, AngularJS, and HTML.
NET, PHP, Ruby, and Node.js; the command - line interface; and the AWS Management Console, a browser - based graphical user interface for interacting with the service.
This guide explains the core components of AWS Data Pipeline and explains how to access the service by using the programming interface, the command - line interface, and the AWS Management Console, a browser - based graphical user interface for interacting with the service.

Not exact matches

We released several new Asterisk - based business solutions in 2007, including AsteriskNOW, featuring an easy - to - install version of Asterisk with a Digium - designed graphical user interface that makes Asterisk more user friendly, as well as the Asterisk Appliance, a Digium - designed hardware appliance that incorporates Asterisk Business Edition into the hardware needed to run phone service for small to medium - sized businesses.
The redesigned Betting Percentage Page updates every 60 seconds, giving users the chance to adjust their wagers based on current betting statistics in a simple, graphical interface.
Here we present AstroImageJ (AIJ), which provides an astronomy specific image display environment and tools for astronomy speci... ▽ More ImageJ is a graphical user interface (GUI) driven, public domain, Java - based, software package for general image processing traditionally used mainly in life sciences fields.
Abstract: ImageJ is a graphical user interface (GUI) driven, public domain, Java - based, software package for general image processing traditionally used mainly in life sciences fields.
When you power the 701 on for the first time you have the standard pocketbook graphical user interface you might be familiar with via their e-ink based electronic readers.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Some key features include: - User friendly graphical interface - Built upon the Tree Ring Data Standard (TRiDaS)- Import / export support for 22 dendro data formats - Support for standard measuring platforms - Integrated 3D mapping with GPS, WMS, KML and shapefile data import - Barcode - based curation of samples - Relational database server for all data and metadata - Security architecture with fine - grained permission controls
I can certainly see the sense in the SCC relying only on their own resources, although other archiving organizations (and there are plenty of courts among them) must rather appreciate that Perma.cc is a free tool (for qualified users) that hosts and enables archives using not just PDF snapshots, but code - based captures (which preserve more of the dynamic content of a website) in addition to graphical screenshots (PNG images).
To do so, Agrello develops a graphical interface that allows users to assemble contracts, which are then compiled to code, managed, and executed on the user's behalf by intelligent agents, based on BDI - software models.
Advanced knowledge of data modeling, application frameworks / components, prototypes and graphical user - interface based systems deployed in a range of functions including leases, mortgages, pensions, securities, banking, and telecommunication billing applications.
Creative Senior Software Engineer with broad - based experience developing Graphical User Interfaces for Client / Server and Web applications.
MethLAB: a graphical user interface package for the analysis of array - based DNA methylation data.
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