If that's not enough, you can play (you guessed it) a hint minigame, very reminiscent of the Flash -
based helicopter game with which I'm sure most of you are familiar.
Not exact matches
Rampage is
based on a 1986 arcade
game where players control one of three giant monsters trying to rack up points by leveling cities while avoiding being shot at by tanks and
helicopters.
First up there are major traversal changes coming, with jumping and climbing set to impact the way players interact with the world «a big way», with vehicles,
helicopters, and
base building also set to land before the
game hits 1.0.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first
base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly
helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home
base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop
game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Controlling a ninja in a video
game is about, you know, feeling like a ninja — which means whatever the difficulty, having controls precise enough to make you feel like you are making skill -
based decisions as you fight off waves of terrorists,
helicopters, and advancing walls made out of some sort of cybernetic spinning Shiva thing.
GAME FEATURES: ✔ Run and dodge against formidable enemies ✔ Avoid destructible
helicopters and tanks ✔ Collect money along the battlefield ✔ Fight with the best combat boss of the soldiers ✔ Destroy army
base and bring home victory
Flying a
helicopter over an enemy
base, then all parachuting out at the same time in a frantic death - from - above assault, is the type of chaotic antics that make co-op and sandbox open - world
games so enjoyable.
The
game starts out on a military
base like the arcade, but then you get to chase a
helicopter across some rooftops, and then fight within the
helicopter as the door keeps opening and closing, with the air suction drawing Lee brothers and enemies alike outside.
The highlands and mountainous terrain of the
game are ideal for taking a
helicopter, landing below a crest to then sneak forward and slowly take out a
base.
Well then I hasten to add that we have the latest Sam and Max episode, retro
based fun in the form of 3D
helicopter adventure
game Landit Bandit, Helghast additions to the world of Lost Planet 2 via the Killzone 2 Character Pack and much more besides.
The
base game includes two playable characters: Lilac is a suspiciously hedgehog-esque dragon who has powerful kicks and hair whips, as well as the ability to «dragon dash» using stored up energy, and a
helicopter spin to add a little boost to her jumps.