Trophies and achievements are simply «achieve X level» «acquire X crystals» «defeat X enemies» or variations
based on the difficulty level (one of which involves beating the game on every level, preventing you from simply logging in on «hard» and beating it once).
Yes, the game does get repetitive with the world being somewhat limited and how many tracks
based on difficulty level there are, but the best part is that the game simply does not let you rest.
It is
based on the difficulty level that we decide the discounts.
Based on their difficulty level, the exercises are going to be further divided into beginner, intermediate and advanced.
Not exact matches
Actual results, including with respect to our targets and prospects, could differ materially due to a number of factors, including the risk that we may not obtain sufficient orders to achieve our targeted revenues; price competition in key markets; the risk that we or our channel partners are not able to develop and expand customer
bases and accurately anticipate demand from end customers, which can result in increased inventory and reduced orders as we experience wide fluctuations in supply and demand; the risk that our commercial Lighting Products results will continue to suffer if new issues arise regarding issues related to product quality for this business; the risk that we may experience production
difficulties that preclude us from shipping sufficient quantities to meet customer orders or that result in higher production costs and lower margins; our ability to lower costs; the risk that our results will suffer if we are unable to balance fluctuations in customer demand and capacity, including bringing
on additional capacity
on a timely
basis to meet customer demand; the risk that longer manufacturing lead times may cause customers to fulfill their orders with a competitor's products instead; the risk that the economic and political uncertainty caused by the proposed tariffs by the United States
on Chinese goods, and any corresponding Chinese tariffs in response, may negatively impact demand for our products; product mix; risks associated with the ramp - up of production of our new products, and our entry into new business channels different from those in which we have historically operated; the risk that customers do not maintain their favorable perception of our brand and products, resulting in lower demand for our products; the risk that our products fail to perform or fail to meet customer requirements or expectations, resulting in significant additional costs, including costs associated with warranty returns or the potential recall of our products; ongoing uncertainty in global economic conditions, infrastructure development or customer demand that could negatively affect product demand, collectability of receivables and other related matters as consumers and businesses may defer purchases or payments, or default
on payments; risks resulting from the concentration of our business among few customers, including the risk that customers may reduce or cancel orders or fail to honor purchase commitments; the risk that we are not able to enter into acceptable contractual arrangements with the significant customers of the acquired Infineon RF Power business or otherwise not fully realize anticipated benefits of the transaction; the risk that retail customers may alter promotional pricing, increase promotion of a competitor's products over our products or reduce their inventory
levels, all of which could negatively affect product demand; the risk that our investments may experience periods of significant stock price volatility causing us to recognize fair value losses
on our investment; the risk posed by managing an increasingly complex supply chain that has the ability to supply a sufficient quantity of raw materials, subsystems and finished products with the required specifications and quality; the risk we may be required to record a significant charge to earnings if our goodwill or amortizable assets become impaired; risks relating to confidential information theft or misuse, including through cyber-attacks or cyber intrusion; our ability to complete development and commercialization of products under development, such as our pipeline of Wolfspeed products, improved LED chips, LED components, and LED lighting products risks related to our multi-year warranty periods for LED lighting products; risks associated with acquisitions, divestitures, joint ventures or investments generally; the rapid development of new technology and competing products that may impair demand or render our products obsolete; the potential lack of customer acceptance for our products; risks associated with ongoing litigation; and other factors discussed in our filings with the Securities and Exchange Commission (SEC), including our report
on Form 10 - K for the fiscal year ended June 25, 2017, and subsequent reports filed with the SEC.
It's been an awful run of home fixtures if you
base them
on the
level of
difficulty, but as was said to me yesterday, it really does feel like a privilege to be able to compete with the country's top teams in league games.
Within each section, you'll read the set up story with your kids and then
based on the age of your child select one of the three math problems (with varying
levels of
difficulty).
Canada originated the system of admitting immigrants
based on skill
levels rather than
on employment promises, but it will drop this approach in 2014 because of what Maclean's magazine calls the «ugly reality facing so many» of the skilled immigrants in the country: great
difficulty finding work and low earnings when they do.
Each
level of the classical reformer vocabulary is color - coded, enabling you to easily and simply create a session or class
based on level of
difficulty:
To help you choose which exercises are more appropriate for your current
level, I divided the exercises
based on their
difficulty as well.
Indeed, the
difficulty of completing all forty
levels and the time it is completed in all
bases on the skill of the player and how different elements play in their favor.
Depending
on the
difficulty level and how well you defend your
base, «Technology Points» are awarded and used to upgrade your towers and basic defense for further missions.
The game also has another interesting co-op feature:
difficulty levels that change
based on the number of players.
In fact,
based on my experience, the
difficulty levels only affected how much HP the enemies had.
Wolf of the Battlefield ™: Commando 3 also compensates for the co-op multiplayer mode by dynamically shifting
difficulty levels based on the number of players in the game, ensuring that the game always poses a challenge.
Elsewhere, the actual turn -
based strategy gameplay proves challenging, even
on the easier
difficulty levels, as later
levels change theme and monster type entirely, while introducing new wrinkles to the formula such as traps and secret rooms to discover.
Similar to Robotron, Ultratron is a twin - stick shooter that adds upgrades, two player co-op, and adaptive
difficulty that adjusts
based on your skill
level.
This program uses four types of quizzes (reading practice, vocabulary practice, literacy skills, textbook quizzes) to assess students» daily progress, measuring the quality, quantity, and
level of
difficulty they are reading using the Advantage TASA Open Standard, a readability formula that provides reading
levels based on the entire contents of books.
The program adjusts the
level of
difficulty based on individual student responses.
From Wikipedia about de - «personalized education», in the Debate section - «What personalized learning really means is adjusting the
difficulty level of prefab skills -
based exercises
based on student test scores... (and) requires the purchase of software...» From the first Wikipedia paragraph, citing 2017 US NETP,»... (students and teachers) talk about learning progress, process and / or PRODUCTS (my caps)».
However, even students who are at the same
level attain mastery differently
based on ease or
difficulty of content.
The new volume from the National Research Council, Preventing Reading
Difficulties in Young Children (1998), and the Center for Research
on Education, Diversity and Excellence (CREDE) both make the following research -
based suggestions for improving the reading achievement of bilingual and ESL children: All students benefit from grade -
level instruction in their first language as they are becoming fluent in English.
A program that offers differentiated instruction
based on a fine - grained assessment of each student's comprehension
level will ensure ELLs are working at an appropriate
level of
difficulty for their individual
level of proficiency and understanding.
A teacher can differentiate an activity or process by, for example, providing varied options at differing
levels of
difficulty or
based on differing student interests.
Every descriptive essay order is estimated
on an individual
basis: your requirements, deadline aspect,
level of research
difficulty, etc..
For example, our prices are
based on the type of ordered paper, the number of pages that it contains, its
level of
difficulty and the amount of time the writer is given to complete it.
When it comes to pricing, this essay services review shows that uk.superiorpapers.com has several
levels of pricing set up
based on the
difficulty of the task, the academic
level you're
on as well as the deadline you need to meet.
Generally, a problem bank is defined as one considered to be in financial
difficulty based on an analysis of various factors, including liquidity, capital
levels, and asset quality.
It poses
levels of
difficulty based on the age of the puppy.
There are seven different paths
based on different
levels of
difficulty, this park includes ziplines to bungee jumping in nature.
The game also manages to trump The House of the Dead: Overkill by dynamically changing the
difficulty of the
levels based on whether they are being tackled in single - player or in co-op mode.
Revelations now contains HD graphics, enhanced lighting and sound, a new enemy called the Wall Blister (who hopefully spews out pus for extra grossness), an Infernal Mode
difficulty level (which,
based on its name, is probably filled with enemies that throw fuzzy kittens at you), and extra characters Hunk and Rachael have been added to the game's Raid Mode.
Hordes of enemies will spawn
based on a number of factors (time,
difficulty level, and the current region).
There are no
difficulty levels, although the
difficulty curve provides a challenge from the very beginning as you will have to learn all of the little tricks in combat to be able to defeat another Exo - Rig before gaining enough tech scrap to upgrade the quality of your power core, weaponry, abilities and armour which are all essential to any genuine progress in the story as enemy Exo - Rigs quickly improve in their respective weaponry, armour, speed and abilities that will put your Exo - Rig
on the back foot without a significant upgrade
on a regular
basis.
Improving the game connection, offering balanced play
based on the user
level, adjusting
difficulty based on the analytics of the data in - game.
There are various modes and
difficulty levels to choose and as this game was originally a PC release, Overdriven Reloaded
on Xbox One comes packed with all the additional DLC added after the
base release
on PC, so everything is included for one fairly small price point.
The curved
difficulty based on the number of players is refreshing, and its dynamic nature to instantly alter the
level whenever a player joins or leaves the game is just smart design.
Prepare to battle and defeat extreme nemeses including the Black Nucleus, Hyper Blobs and Spore Plants using powerfulIn Nano Assault, players blast their way through 32 twisted cell stages and dark worlds with rugged landscapes that adjust in
difficulty based on the player's skill
level.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress
difficulty - the team is trying to even things out, but they don't want every character to have the same
difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player
base found the game interesting - there was one player who won against a high -
leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was
based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
Each one is faithfully re-created in - game and comes in various
difficulty levels based on which SEGA arcade you attend.
The game and its sequel feature a unique «Ego» system, which offers fine - grained control of
difficulty on a per - user
basis, which has been widely praised for its ability to
level the playing field in cooperative and competitive modes.
CR is determined
based on your finishing position,
difficulty level, and assists.
I got to the credits of story mode in just under 6 hours
on normal
difficulty, but this time will vary
based on difficulty and your skill
level.
You can simulate training between fights and will automatically receive the stats boosts
based on what your highest grade was for that
difficulty level.
The game has instancing, but it's
based on preferences, which effectively act almost like a
difficulty setting: you get more rewards from enabling higher PvP
levels than PvE.
It's
based on playing
levels you've already played at harder
difficulty levels to find guns that will make it easier to play
levels you've already played at even harder
difficulty levels.
Elsewhere, the actual turn -
based strategy gameplay proves challenging, even
on the easier
difficulty levels, as later
levels change theme and monster type entirely, while introducing new wrinkles to the formula such as traps and secret rooms to discover.
Four
difficulty levels (Casual, Challenging, Hard, Insane) and
difficulty modifiers
based on how well you're playing make the game accommodating to both the experience and unexperienced shmup fan.
There will be a
difficulty level based on people's ability to complete the
level.
Three
difficulty levels are available for each challenge, and the pay - out for players is
based on the
difficulty of each mission.