Sentences with phrase «based on the cutscenes»

Not exact matches

While it is hard to confirm details based on a trailer cut together from scripted events and cutscenes, it seems like stealth may play a bigger part in this installment of the series, and train robberies will be recurring events, as well as other typical outlaw activities such as bank robberies.
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
Marx has a wide range of moves based on his various attacks as a boss and his cutscenes from Kirby Super Star.
There's a couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real game.
Jingles, cutscene only tracks, music cues that play under specific circumstances, variations based on certain conditions.
Base conversations in towns and dungeons, small quips on the battlefield, and Memory Prisms (essentially cutscenes that show past events) all contribute in fleshing everybody out.
Though MGSV has a refreshingly new take on the traditional MGS formula with it's base development, recruiting and buddy system, the lack of cutscenes and open - world gameplay might give the impression that the missions are somewhat repetitive in nature, usually missions boil down to, extracting somebody, acquiring something or plain old killing — at least compared to past editions, MGSV might leave the player asking: «Wait, why am I doing this again?»
While it's based on Oddysee, New «n» Tasty doesn't use a single line of the original source code; there are no visual elements recycled; most all of the audio was redone from scratch and even the cutscenes were completely re-built.
Fear Effect Sedna features: The return of the original Fear Effect's much loved cast of characters Isometric viewpoint to enable players to interact with multiple characters at the same time Gameplay that mixes real - time action, tactical play, stealth, and puzzles The adrenaline - based «Fear Effect» gameplay mechanic that impacts on both attack and defence Animated stylistic cutscenes, stunning environments, and classic death cutscenes A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology Fear Effect Sedna is now available on PS4 ™ system, Xbox One, Nintendo Switch ™ and PC for $ 19.99 / $ 19.99 / # 15.99.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
Based on precedent, I doubt who you married will affect anything outside of some added dialogue sections in future cutscenes.
At certain points during the match, the game will transition into cutscenes based on the biggest moments from the matches in the Showcase and I have to say that they look great.
What DOES break immersion on a pretty consistent basis is the odd decision to use two dimensional flat cutscenes fairly frequently rather than relay most of the pertinent information within the virtual reality environment itself.
You roll dice to move around a bored, and when you land on a space, a little text - based cutscene pops up and tells you what happened to your character (like you won a contest or something), and you gain or lose «Happiness» points.
The story is advanced through lovingly animated cutscenes with a distinctive art style, and the 2D sections based on classic cartoons look pretty.
Talking between the four is not just limited to cutscenes, with optional «party chat» moments appearing on a regular basis.
Most games in the genre based on anime series put a lot of effort into replicating events from the anime, both in cutscenes and during gameplay.
Since the iOS port is based on the PSP version, you'll also get an updated story, a better translation than the PS1 version and a few fancy cutscenes.
The Story mode features a lot of cutscenes and flashbacks, with some designed to resemble the manga on which the game is based and other created using the internal engine, and the avalanche of characters and dialog can be tough to follow for someone who is not already associated with the narrative.
The base of the new Career mode is already there: almost all the historical texts are ready as well as squadron insignias, we're working on the cutscenes.
With the game being turn based, the frame rate drops and screen tearing present in the in - game cutscenes don't ever impact the ability to play the game, but they do make things less than pretty on occasion.
However, the expressive sprite work of the older games is unfortunately absent; instead, characters have a static full - body «portrait» in cutscenes, and animate based on a direct movement to the portrait, or an outright changing of it.
This collection also features HD cutscenes of a new narrative based on the mobile game, Kingdom Hearts Unchained X. Finally, rounding out the bundle is the brand new content — brace yourselves — Kingdom Hearts 0.2 Birth By Sleep - A Fragmentary Passage -.
To keep you interested, Ubisoft have released seven minutes of gameplay showing a mix of cutscenes, turn - based combat and even a little peak at the equip screens, complete with «Weapon strap - ons
Hell will use your save data from the prime Saints Row IV game to put your own unique boss player character into the cutscenes, so if you played the base game on, say, a PS3 and plan to play the new release on a PS4, you'll miss out on that sweet continuity.
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