Sentences with phrase «based puzzle design»

The combination of smart, stealth - based puzzle design and quick burst levels that typically take between 30 seconds and 2 minutes to solve, totally engrossed me to the point where this was the only game I could think about playing.

Not exact matches

Once utility of Foldit for fragment - based drug design is proven, candidate receptors for new puzzles will be identified in collaboration with Eli Lilly.
Matches based on compatibility and chemistry Uses visuals, audio or puzzles during the questionnaire Chemistry.com will match you based on the answers from your questionnaire Designed for people who are seeking long term relationships
Based on the popular novel by Dan Brown, Angels & Demons Puzzle Race is designed to lead you to various historical sites in Singapore while solving mind
Based on the popular novel by Dan Brown, Angels & Demons Puzzle Race is designed to lead you to various historical sites in Singapore while solving mind - This feature is not available right now.
Experience a brilliantly designed physics - based puzzle / platform game where you must guide a puddle of fluid to its target destination, not by moving the fluid, but by tilting the game world.
Each Word Steps activity is based on a crossword puzzle - type design and provides a focus on specific letters in words and meaning clues.
On the other hand, the Proffcenter Cat Scratching Post is a 2 - in - 1 product that is unique because of its wooden base that is designed as a puzzle sheet that can also double as a hide and seek feeder.
This 2 - in - 1 scratching post was designed to provide interactive play time for the cats with its wooden base that is an MDF puzzle sheet, which can also be used by the pet owner as a hide and seek food container.
That wealth of content continues with Call of Duty: WWII, which features a historically - focused campaign, a zombie mode designed to puzzle and scare, and classic multiplayer combat rooted in class - based playstyles and a brand new social hub.
With just three hours or so of gameplay the developers can go from physics - based puzzles to light stealth and lever manipulation and back again without having to really develop any one specific mechanic, nor having to repeat any of their past designs.
Its construction - based puzzles that task you with creating structures and other objects to fulfill a variety of objectives are still as well designed as ever, making this a worthwhile addition to your Switch library.
It can ease tension when it comes to trial and error (ala Prince of Persia: The Sands of Time), but it can also be the bases of some truly genius puzzle design (like Braid).
Developer Krystian Majewski, currently a student at Köln International School of Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real - time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.&Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real - time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.&design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.»
As per requirement of the game's level design and challenging puzzles you have to change between the three characters to pass challenges as they arise be it monsters, physics based puzzles and platforming sections.
Designed specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn - based play style, Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle boardDesigned specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn - based play style, Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle board sePuzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle boardDesigned specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn - based play style, Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle board sepuzzle boardDesigned specifically to entertain both casual and hardcore gamers with its deep immersion, five to fifteen minute play sessions and turn - based play style, Puzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle board sePuzzle Quest: Challenge of the Warlords incorporates strategy, role - playing elements and a persistent storyline in a puzzle board sepuzzle board setting.
Interview with Rob Jagnow, Creator of Hit Indie Game «Cogs» IndieGameReviewer.com, Dec. 6, 2009 «Cogs brings the best in both tile based puzzles and design together...»
Levels are based around environmental puzzles, and the camera is positioned at a semi-isometric angle that allows you to enjoy the level's geometry and colorful design.
This kind of common - sense approach to design, Dohta said, is what helps players solve puzzles based on what they know to be true in real life.
Interdependence where members of a group are mutually dependent on others, rests at the core of all relationships according to Lyle Cox, the owner of Salt Lake City based Mountain Games and the designer and programmer behind Together, a two dimensional isometric puzzle game he designed that aims at creating
Other major winners at the IGF ceremony included physics - based puzzle action game, 2D Boy's World of Goo, which won the awards for both Design Innovation and Technical Excellence, and Audiosurf.
Gameplay-wise, Membrane was designed to allow creative space for the player to interact and build their own unique solutions to the physics - based puzzles of the world.
A brilliantly designed physics - based puzzle platform game, Puddle initially began as a project from six students from -LSB-...]
- Heavily conscientious level design - Metroidvania progression - Classic open - world Overworld and Dungeon format -16-bit graphic and audio style -8-voice Chiptune and lofi sample soundtrack - Classic 8 - way and 4 - way navigation modes for gameplay - Enemy design invoking original standards of 16 - bit era - Intense, brutal bosses which require learning and observation - Highly challenging combat sequences with a high skill ceiling - Puzzles built around observation, item use, and sequential logic - Complex trading system to obtain optional items - Customizable playstyle based on which items player obtains and equips
kubic is a relaxing optical illusion puzzle game based on M.C. Escher \'s art, impossible objects and other geometric designs.
SpaceChem is an addicting, design based puzzle game by Zachtronics Industries that has challenged, frustrated, and elated thousands of gamers.
Essentially, it's a really brilliant blend of skill - based gaming and puzzle - solving, and this thing came out in an era in which a lot of the really smart game design tricks weren't even invented yet.
Lara Croft Go is the turn - based puzzle video game in the Tomb Raider series designed for touch screen devices.
Snake Pass is a beautifully designed level based puzzle game.
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