Sentences with phrase «based tactical system»

While the previous two Shadowrun games handled combat in real - time, Shadowrun for the Mega CD employed a turn - based tactical system in the style of Shining Force or Arc the Lad with combat results decided by animated rolling dice.

Not exact matches

Secondly, Wenger needs to become far more flexible when it comes to his formation selections... remember this is the same individual that hadn't used a 3 - back system for 20 years and only conceded to the experiment when the proverbial shit hit the fan... you know it killed him to adopt «Conte's» system, which is probably why he resisted so long; in fact his stubbornness to adjust even earlier might have cost us the 4 hole... much like most sports that have tactical formations, every team should have a «base» offensive and defensive scheme, but they likewise need to have some inherent flexibility depending on the opposing teams tactics and / or when specific substitutions are made... how many times have you watched a Wenger - run team make a late substitution but not change their shape on the pitch... furthermore, how many times have you seen our team fail to make the necessary adjustments at halftime due to Wenger's tactical stubbronness, which often led to giving up goals in the early minutes of the second - half... the best teams in the world know how to make halftime adjustments whereas we always seem to be surprised when the opposing team throws a wrinkle into the mix following halftime... this my friend is soccer 101
We have the same psychological and system based / tactical frailties as we had last year as we have the same manager.
«I think some of the governor's economic development — the broad - based reforms to the business climate and the more tactical, programmatic work like regional councils and START - UP are taking hold, and you're seeing the positive effect in the vibe of people, in the comments of people,» Adams said, referencing a system of tax - free zones rooted in public universities.
Overall, I started the game with a bit of skepticism since I was only familiar with it's turn based system which I quite enjoyed for the setting it was in, as it presented you with time to think and was more of an RTS, tactical kind of approach which I enjoyed greatly.
Transitioning from the level - based, tactical, first person shooter genre to open world, action RPG required us to develop many new systems and to redesign existing ones.
Fun and deep turn - based tactical gameplay, colorful and stylized graphics and level design, and the extensive upgrade and progression system all come together in a quirky and enjoyable result to provide strategy game fanatics an excellent new IP to sink their teeth into.
The Alliance Alive comes with a lot of interesting ideas, such as character growth without experience points or levels, a lot of tactical choices, and a skill system that's based around specialization.
The Nintendo 3DS hand - held system edition of TRANSFORMERS: RISE OF THE DARK SPARK is a hybrid turn - based tactical strategy game in which opposing armies attack each other on a battlefield where smart tactics reign supreme.
There's a lot of love for the classic Advance Wars turn - based strategy series, but Intelligent Systems are really doubling down on the Fire Emblem games of late, having rekindled interest in their tactical RPGs.
Radisson Hotel Group also offers Advance Revenue Management System capabilities powered by IDeaS G3 Revenue Management System (G3 RMS), technology which helps hotels compete by automatically delivering revenue - maximizing decisions daily, so your team can review and manage tactical decisions on an exception basis — helping hotels focus more on strategic revenue decisions and guest experience.
The first game from these Hamburg, Germany based developers, Battle Brothers is a turn - based tactical RPG that features complex management systems and a huge variety in arranging a powerful mercenary squad.
Speedy, tactical turn - based combat with the newly - developed «ARCUS» system returns with all the bells and whistles players fondly remember alongside a new Overdrive mode, new means of transportation across both the land and sky, new allies, new dangers, and a renewed sense of hope as Rean tirelessly works to right the wrongs that have led the country to disarray.
«BLiTZ» tactical battle system - Part overhead turn - based strategy, part RPG, and part real - time 3rd person shooter, the» BLiTZ» system is an innovative mechanic that makes battles simultaneously strategic and action - packed.
Game description: Play through the Knight campaign as you battle against the tribal Lizardmen or enjoy the groundbreaking PvP combat system that will deliver fast - paced real - time strategy action or tactical turn - based gameplay.
Since the racer is unique in that the rankings are actually based on a points system and not necessarily the placement in the race — although that helps — the race becomes a tactical frenzy to find the best way to get a lot of points which are, in this case, stars.
It shares the same tactical «feel» of past entries and adds new ones to keep the game fresh and exciting, the base development system is intriguing even for hours on end, the story will piece what has been left unanswered in past games (albeit presented in a less compelling manner) and upgrading Snake with a myriad of weapons will always be addicting.
Where Stick of Truth had a fairly traditional turn - based combat system that was spiced up with timing button presses to boost your attack power, The Fractured But Whole reinvents it in the mould of a tactical RPG, albeit simplified to keep the battles fast and snappy.
Apart from customization of the character, the game also features a weather system which is dynamic and time - based, that can be used for tactical advantage.
Divinity: Original Sin 2 employs a turn - based tactical battle system based on its predecessor's, where players and enemies take turns in moving and unleashing Skills while consuming Action Points.
Tom Clancy's Ghost Recon: Shadow Wars is a turn - based, tactical Action game with Role - playing (RPG) elements that combines the excitement of the Tom Clancy's Ghost Recon game franchise with the power and versatility of the new Nintendo 3DS handheld gaming system.
Fear Effect Sedna features: The return of the original Fear Effect's much loved cast of characters Isometric viewpoint to enable players to interact with multiple characters at the same time Gameplay that mixes real - time action, tactical play, stealth, and puzzles The adrenaline - based «Fear Effect» gameplay mechanic that impacts on both attack and defence Animated stylistic cutscenes, stunning environments, and classic death cutscenes A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology Fear Effect Sedna is now available on PS4 ™ system, Xbox One, Nintendo Switch ™ and PC for $ 19.99 / $ 19.99 / # 15.99.
A tactical, turn - based RPG, with sweet graphics and an in - depth character customization system??? By golly I'll take 4!
Ancient Frontier combines tactical turn - based combat with RPG progression to create a combat and progression system with depth and plenty of choices.
«Drums of War» - is a turn - based tactical strategy game boasting well developed combat system and interactive environment, providing wide opportunities for tactics.
Don't get me wrong — I love tactical games and strategy games like X-com, but they work because the whole battle plays out in a turn - based system.
Evolution Worlds» unique gameplay utilizes a 360 - degree, turn - based tactical combat system new to GameCube, and features over 60 hours of gameplay with more than 100 characters.
On the trail through the procedurally generated wasteland you will have to fight your enemies in the genre - mix that combines card games, roguelike elements and a tactical turn - based combat system.
I originally wrote this post in 2012 during the lead - up to Firaxis» XCOM: Enemy Unknown, proposing a classification system for squad - based games and tactical RPGs across PC and consoles.
Fell Seal: Arbiter's Mark is an upcoming tactical roleplaying game for PCs and consoles that features captivating turn - based combat, gorgeous hand - drawn graphics, and an intricate class system.
Our turn - based combat system features an action point system that will make you choose between slow, powerful attacks, tactical movement, or a mixture of defense and quick attacks.
Gone was the tactical based target - and - menu system, replaced with a hack n» slash mechanic that felt lifted from lesser action RPGs.
The speedy, tactical turn - based combat with the newly - developed «ARCUS» system returns with all the bells and whistles players fondly...
Borrowing from tactical RPG's and dungeon crawlers alike, a turn based grid system is in place here in travel and battle situations.
Join the fight in this best epic fantasy battle of 2016, Blades of Revenge!Experience unique tactical system of Puzzle RPG, a turn based strategy RPG with unique gameplay.
The gameplay, like the first, is still a turn based tactical battle system which moves on square grids.
With its dozens of interesting combat tactical cards and a unique grid - based combat system, players can get the upper hand using action and spell cards to destroy enemy forces.
They are dungeon crawlers, with turn - based battles that use a grid system similar to those used in tactical RPGs.
A turn - based tactical battle system gives you control of 25 customizable characters, each of 2 different races and 7 different classes, in both the campaign story mode and multiplayer skirmish modes.
Ska Studios pairs the acrobatic, blood - soaked combat system from its other game The Dishwasher with the tactical methodology of stamina - based combos, shield blocks, and dodge rolls.
WAKFU is a tactical MMO, with a turn - based combat system, so strategy is essential for success in battle.
As the central characters bond with fellow initiates and enjoy life at Thors Military Academy, they earn new abilities in battle via the game's tactical turn - based Combat Link System, netting benefits such as healing and guarding bonuses.
The standard turn - based RPG battle system was replaced with a tactical RPG system, which resembled chess.
Speedy, tactical turn - based combat utilizing the Cold Steel series» trademark «ARCUS» system returns with all the bells and whistles players fondly remember, alongside a new Overdrive mode, new means of transportation across both the land and sky, new allies, new dangers, and a renewed sense of hope as Rean tirelessly works to right the wrongs that have led his country to disarray.
Enemy encounters were random like in Dragon Warrior, but the battle system itself was designed as a top - down turn - based tactical fight similar to the tactical RPG genre we have today.
Speedy, tactical turn - based combat with the newly - developed «ARCUS» system returns with all the bells and whistles players fondly remember alongside a new Overdrive mode, new means of transportation both across the land and sky, new allies, new dangers, and a renewed sense of hope as Rean tirelessly works to right the wrongs that have led the country to disarray.
For those of you who do not know the history of Koudelka, the game uses a turn - based combat system on a grid, similar to tactical RPGs.
The speedy, tactical turn - based combat with the newly - developed «ARCUS» system returns with all the bells and whistles players fondly remember together with a new Overdrive mode, new means of transportation both across the land and sky, new allies, new dangers, and a renewed sense of hope as Rean tirelessly works to right the wrongs that have led the country to disarray.
Players take on the role of elite military students at a time of great turmoil, who enjoy school life as they bond with fellow students to earn new abilities in battle, and then utilize those abilities via tactical turn - based combat, which is complemented by the newly - developed «ARCUS» system.
In the game, players take on the role of specially - selected elite military students at a time of great turmoil, enjoying school life and bonding with fellow students to earn new abilities in battle, then utilizing those abilities via speedy, tactical turn - based combat with the newly - developed «ARCUS» system.
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