Sentences with phrase «based type of gameplay»

Instead of playing out like your typical MOBA, running around killing your opponent's team and eventually destroying their base, this game plays out in a more tactical turn - based type of gameplay.

Not exact matches

«People always wanted storytelling games,» says Emily Short, an award - winning writer of interactive fiction and text - based mobile game Versu — where gameplay involves typing commands into an on - screen prompt.
It's not the most inventive new game mode, especially considering how much it resembles wave - based game types in other shooters, but the Splatoon style of gameplay and mechanics make it for a fairly refreshing game mode — though I do wonder how much time players will be putting into it.
There is an additional level of strategy in setting up various types of bases across the map that can allow you to resupply items, mine for resources, or man a cannon, but this is a very thin layer to the gameplay.
The selection of courts varies, ranging from the standard three types of tennis court, to those themed upon Mario games, which adopt the aesthetic styles of the games on which they are based and feature thematic elements that influence how the match will be played on that surface (some of which manifest themselves as obstacles that hinder character movements or otherwise interfere with gameplay).
Wikipedia Definition: Game - based learning (GBL) is a type of gameplay that has defined learning outcomes.
The game features close quarters combat; class - driven, cover - based enemy behavior; vehicular bosses; destructible environments; multiple mission types such as sabotage, espionage, assassination and assault; gameplay customization; authentic weaponry as well as exaggerated, over-the-top weapon effects; and «faithfully recreated theatres of conflict» including France, Norway, Greece and Poland.
Does the sequel intend to create the same type of atmosphere, or will you orient it towards a more action - based gameplay?
Its addicting, progression - based gameplay will suck up your time, which is the exact type of immersive experience a couple should look for.
As the name implies Chromatic Aberration bases it's gameplay mechanics off the type of optical distortion of the same name.
In his book Why Videogames Matter, Tom Bissell refers to these types of experiences as a ludo - narrative or a story you create based on your decisions and experiences regarding your gameplay.
We're working hard to improve the gameplay experience based on your feedback — and this type of update is a reality of Early Access development.
Revealed earlier this week and garnering chuckles at every gaming site that posted the game's goofy subtitle, R - Type Tactics II: Operation Bitter Chocolate now has a Japanese trailer that you can sample — you won't find any gameplay footage, but it's difficult to impassion gamers with clips of hex - based, turn - based strategy.
Shepard can be customised with a fairly robust face creation system, and a class of character can also be chosen, with various types of gameplay covered based on which class you choose.
While I'm still not a major fan of this type of gameplay, I liked how Child of Light's turn - based gameplay was paced.
It's not the most inventive new game mode, especially considering how much it resembles wave - based game types in other shooters, but the Splatoon style of gameplay and mechanics make it for a fairly refreshing game mode — though I do wonder how much time players will be putting into it.
* A haunting cyberpunk / dark sci - fi setting * Fast - paced, old - school shooter gameplay * Hordes of enemies to destroy * Epic boss fights * A deep, experience - based weapon upgrade system * High - fidelity graphics with full dynamic lighting * Extensive use of physics and dynamic environments * Exclusive in the extended edition: four new creature types, a new boss monster, five new campaign levels with a total of about three additional hours playing time as well as two new levels for the survival mode and an improved graphics engine.
A new mode was revealed during last Friday's «Salty Cupcakes» EightySixed stream; «The Typing of the Skullgirls» is a bizarre combination of the current Skullgirls gameplay, and the frantic skill - based typing from the Typing of the Dead sTyping of the Skullgirls» is a bizarre combination of the current Skullgirls gameplay, and the frantic skill - based typing from the Typing of the Dead styping from the Typing of the Dead sTyping of the Dead series.
Building on the series» roots of turn - based, strategic gameplay, this time, it focuses on land battles, and has added destructible environments, armor, shell types, single player campaigns, and a multiplayer mode.
Players will not know what mode they will be playing next, with each gameplay type changing based on the events of the match before.
While a lot of games that employ a similar post-launch DLC structure, FFXV plans to have unique gameplay types based...
Summed up as a dino - versus - people, first - person class - based biter / shooter, Primal Carnage: Extinction allows you to play as your favorite dinosaur or mercenary to «bite / claw / douse - with - poisonous - spit members of the opposing team in a variety of gameplay types
Challenging Puzzles - Unravel's gameplay is completely physics based, made up of a variety of different puzzle types.
The gameplay of Valkyria Revolution departs from the strategy - RPG type of gameplay of the previous games, featuring more active - based combat with tactical options for your allies.
shines in its gameplay, a truly unique type of action - based RPG combat.
Final Fantasy XV shines in its gameplay, a truly unique type of action - based RPG combat.
-- == Guardians of Haven: Zombie Apocalypse features == COMBAT MODE — REAL TIME STRATEGY * Strategy and real - time battle control combine in a variety of combat scenarios * Card battle - based gameplay: customize your deck and upgrade your character * Unlock items, units, and characters that can be used in other Game Modes CITY MODE — MANAGE YOUR RESOURCES * Manage resources for the population and invest in your survivors * Collect materials to build better equipment in other Games Modes * Construct & rebuild the city of Haven and ensure the future of humanity SHOOTER MODE — FPS SNIPER GAMEPLAY * Sniper and assault missions with FPS gameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other Gagameplay: customize your deck and upgrade your character * Unlock items, units, and characters that can be used in other Game Modes CITY MODE — MANAGE YOUR RESOURCES * Manage resources for the population and invest in your survivors * Collect materials to build better equipment in other Games Modes * Construct & rebuild the city of Haven and ensure the future of humanity SHOOTER MODE — FPS SNIPER GAMEPLAY * Sniper and assault missions with FPS gameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other GaGAMEPLAY * Sniper and assault missions with FPS gameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other Gagameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other Game Modes
It's also interesting to see him tackling the lack of simple level - based gameplay in recent Castlevanias, which he apparently yearns for: «Another reason I brought Rondo of Blood to PSP this time was to test case with the consumers if they would accept the linear type of game.
Battlefront II comes with various gameplay types, including close quarters combat, objective - based scenarios, and all - out Hero warfare, but you'll probably spend most of your time either in its 20 vs. 20 Galactic Assault mode, or 12 vs. 12 Starfighter Assault mode.
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