Not exact matches
Indie games have helped to revive the story -
based adventure genre, whether through combat - free «
walking simulators» like Dear Esther, puzzling open worlds as in The Witness, or evocative movielike experiences such as Journey.
Initially, Aporia seems to fit into the
walking -
simulator genre, a game
based primarily around the exploration of a fallen civilisation, but it doesn't take long before you're solving puzzles and even dealing with an enemy that floats around like the much angrier version of Casper the Friendly Ghost.
6 hours long
walking simulator with no replay value, no physical release and deliberately made unattractive looking main protagonist, compared to the real life model it was
based on.
Thankfully it's not quite a
walking simulator, but if I had to put a label on it, Conarium's
base gameplay reminds me most of a classic - point - and - click adventure.
I realised a while back that narrative -
based games, «
walking simulators», are starting to turn into one my all time favourite genres.