Sentences with phrase «basic enemy action»

What Needs Improvement: controls when using weapons, gameplay variety, basic enemy action variety, aiming mechanics, replay value, character development, checkpoint system / progress saves

Not exact matches

«I believe that uncontrolled basic emotions are the true and deadly enemy of the speculator; that hope, fear, and greed are always present, sitting on the edge of the psyche, waiting on the sidelines, waiting to jump into the action, plow into the game.»
These heroes each boast four basic action card; exploration let's you explore the current location and draw special dungeon cards in the process, vital to completing most missions; attacking does the obvious and is the main method of dealing with the many enemies who will attempt to thwart your quest; rest, which lets you heal your character; and aid, which lets you generate success tokens for other heroes in order to shore up their turn.
Basic tactics involve actions such as managing troop economy, blocking enemy aid, and taking action to increase troop strength prior to engagement, whereas executable tactics involve battle strategies such as charging with cavalry and capturing enemy officers.
It's mostly usable on basic enemies and mini bosses, the attacks are easy to pull off as far as action commands go and Kamek will usually only show up in story focused levels (like ones with bosses in them).
Aloy prefers bow action while having basic melee for enemies and really uses stealth to get places until getting better skills or a mount.
It doesn't offer a hardcore «bullet hell» experience, but varied enemies and nicely designed waves of action elevate this basic formula to deliver enthralling stages that conclude with wild boss battles.
In lieu of the usual basic attacks and damage spells, each character (and enemy) has a wide variety of actions and abilities, and most battles are tense and meaningful.
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