Not exact matches
Recent reviews praised the 3D
fighting game for its visuals and new
fighting mechanics but criticized it for its lack of
basic teaching tools and sparse offline modes.
In one scenario, there is an arcade
game called Captain Square that is designed to train you in the
basics of the
fight mechanics (I recommend playing «Mechanical Heart» first to get some time in training, though it is completely ignorable).
From here you will make your way through the
game's tutorial, which shows you the
basic controls and general real - time
fighting mechanics.
The included Mission Mode, which teaches
basic and advanced gameplay and combo
mechanics with different characters, didn't feel nearly as robust as other
fighting games such as Dead or Alive 5 or even Capcom's own Street Fighter, however.
In case you have never seen the
game in action, the latest tutorial video from last month explains the most
basic mechanics of the new 3 versus 3
fighting game.
The combat
mechanics refined again from Tales of Destiny, featuring smoother graphics and better AI but remaining true to it's LMBS roots so far; the combat controls in Tales of Eternia feel like you are playing a
fighting game and not a JRPG with time sensitive button presses and combos, and a
basic co-op combat so your friends can
fight with you.
The
game teaches you the
basics mechanics and how to
fight.
Most mobile
fighting games are freemium titles without most
basic fighting mechanics.
While the
basic mechanics largely resemble the challenge towers of the recent Mortal Kombat
games, the overarching structure, combined with the
game's loot
mechanics, comes as close to an RPG - style system that we've seen in a traditional
fighting game.