The basic gameplay concept adheres tightly to Minecraft's.
Unlike anything that you have played before, Starwhal «s eye - scorching neon styling gives way to a seemingly
basic gameplay concept that yearns to keep you hooked for hours.
The basic gameplay concepts from the original game are also duplicated faithfully in the NES game.
Although I think hammering out is refering to smithery, where one would hammer out the metal (
the basic gameplay concepts) until it resembles an actual weapon (game).
Not exact matches
While the
basic concept and
gameplay may be enticing for many players, the fact is that BUGS vs. TANKS!
Niji takes that
basic idea, adds some key elements (including multiplayer), and takes an already addictive
concept to the next level, all in a visual style influenced by traditional Japanese art and at least one
gameplay element that reminded me of playing Jet Grind Radio and Jet Set Radio Future.
Perhaps it's because we're seeing it with totally fresh eyes, free from any traces of cloying nostalgia, but a more likely explanation is that behind those
basic 3D visuals and the stuttering frame rate, there's a solid
gameplay concept which has been unfairly sidelined for far too long.