The basic gameplay formula used in Dragon Quest would be replicated countless times in similar RPG titles on home consoles after its release.
Wild Guns Reloaded follows
a basic gameplay formula, with the player able to run around levels to avoid incoming attacks from enemies whilst also targeting them with their own gun in the background.
Not exact matches
The
gameplay cycle is very repetitive, and doesn't deviate from the
basic formula set out: explore an island, acquire survivors, farm coins from objects, experience from monsters, and find tablets along the way to travel to one of the next islands in the chain.
The
gameplay follows your
basic Angry Birds
formula but adds more real world elements to it such as ballistas, catapults and more.
They tend to follow a
basic formula in terms of
gameplay.
Developed by (but not credited to) those masters of the bizarre at UPL, it took the
basic single - screen shooty
formula and added detailed full - color graphics, varied enemy formations and movements, intricate and truly alien invader designs, and new
gameplay mechanics.
The core
gameplay follows a
basic formula, focusing mainly on two aspects: shooting and stealth.
It uses the
basic Geometry Wars
formula but the
gameplay heavily involves the use of music.